HeroAwakenConfig.cs 1.4 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroAwaken.xlsx. SheetName: HeroAwakenConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "HeroAwakenConfig.json")]
  8. public partial class HeroAwakenConfigHolder : ConfigHolder<HeroAwakenConfig> {
  9. }
  10. [Serializable]
  11. public struct HeroAwakenConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///表ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///星级
  19. /// </summary>
  20. public int Star;
  21. /// <summary>
  22. ///子阶段
  23. /// </summary>
  24. public int subStar;
  25. /// <summary>
  26. ///觉醒消耗英雄本体碎片的数量
  27. /// </summary>
  28. public int HeroShardNum;
  29. /// <summary>
  30. ///觉醒获得的累计提升数值 放大100倍存储 20=20%
  31. /// </summary>
  32. public int[] awakenPromoteValue;
  33. /// <summary>
  34. ///当前阶段下各模块预览应该显示的百分比值 20=20% -1:隐藏UI和数字(全空)
  35. /// </summary>
  36. public int[] awakenPreviewValue;
  37. /// <summary>
  38. ///技能等级 大招-小招-被动
  39. /// </summary>
  40. public int[] SkillLevel;
  41. /// <summary>
  42. ///升级技能类型(显示用) 1=大招 2=小招 3=被动
  43. /// </summary>
  44. public int SkillLevelupLocation;
  45. /// <summary>
  46. ///觉醒提供的战力加成K1 放大100倍存储 例如20=20%
  47. /// </summary>
  48. public int AwakenPowerPara;
  49. }
  50. }
  51. // End of Auto Generated Code