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- // Auto Generated Code By excel2json
- // Generate From Excel\Levelbattle.xlsx. SheetName: GroupConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "GroupConfig.json")]
- public partial class GroupConfigHolder : ConfigHolder<GroupConfig>
{
- }
- [Serializable]
- public struct GroupConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///组ID
- /// </summary>
- public int ID;
- /// <summary>
- ///具体怪物等级 单个时,代表共用等级
- /// </summary>
- public int[] GroupMonsterLevel;
- /// <summary>
- ///刷怪延迟时间 -1全体为0
- /// </summary>
- public float[] gapTime;
- /// <summary>
- ///x偏移(仅开局存在的怪物) -1全体为0
- /// </summary>
- public float[] xOff;
- /// <summary>
- ///每组具体怪
- /// </summary>
- public int[] GroupMonster;
- /// <summary>
- ///怪物词缀 0没有光环 99为随机光环
- /// </summary>
- public int[] MonsterSpecialEffect;
- /// <summary>
- ///初始高度偏移
- /// </summary>
- public float[] heightLevel;
- }
- }
- // End of Auto Generated Code
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