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- // Auto Generated Code By excel2json
- // Generate From Excel\GoldenRelic.xlsx. SheetName: GoldenRelicConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "GoldenRelicConfig.json")]
- public partial class GoldenRelicConfigHolder : ConfigHolder<GoldenRelicConfig>
{
- }
- [Serializable]
- public struct GoldenRelicConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID (101开始,首位表示神器组ID,后面表示等级)
- /// </summary>
- public int ID;
- /// <summary>
- ///不带等级的 名字
- /// </summary>
- public int nameWithoutLevel;
- /// <summary>
- ///名字
- /// </summary>
- public int name;
- /// <summary>
- ///icon
- /// </summary>
- public string icon;
- /// <summary>
- ///icon
- /// </summary>
- public string stripIcon;
- /// <summary>
- ///六边形icon
- /// </summary>
- public string hexagonalIcon;
- /// <summary>
- ///组队队列列表中队伍的神器展示图标
- /// </summary>
- public string IconforTeam1;
- /// <summary>
- ///组队战斗中队伍的神器展示图标
- /// </summary>
- public string IconforTeam2;
- /// <summary>
- ///组ID,同一组表示一个神器的不同等级
- /// </summary>
- public int groupID;
- /// <summary>
- ///等级
- /// </summary>
- public int level;
- /// <summary>
- ///类型 1火2冰3雷 当队伍同类型英雄数量大于等于3才能使用神器
- /// </summary>
- public int type;
- /// <summary>
- ///需要同属性x名才可激活效果
- /// </summary>
- public int num;
- /// <summary>
- ///CD
- /// </summary>
- public float cd;
- /// <summary>
- ///主动技能SkillID
- /// </summary>
- public int activeSkillID;
- /// <summary>
- ///被动技能SkillID
- /// </summary>
- public int passiveSkillID;
- /// <summary>
- ///研发升级效果语言表ID
- /// </summary>
- public int UpgradeText;
- /// <summary>
- ///研发升级影响的技能 1=主动 2=被动
- /// </summary>
- public int UpgradeSkill;
- /// <summary>
- ///强化特效技能序列
- /// </summary>
- public int[] enhanceEffect;
- /// <summary>
- ///最大等级
- /// </summary>
- public int[] enhanceMaxLevel;
- /// <summary>
- ///强化特效图标
- /// </summary>
- public string[] enhanceIcon;
- /// <summary>
- ///强化特效默认描述,不带数值的
- /// </summary>
- public int[] enhanceEffectDes;
- /// <summary>
- ///主动被动不带数值的描述
- /// </summary>
- public int[] skillEffectDes;
- /// <summary>
- ///战力加成 放大100倍存储 10=10%
- /// </summary>
- public int Powerpara;
- /// <summary>
- ///装等
- /// </summary>
- public int Score;
- /// <summary>
- ///神器对应的道具ID
- /// </summary>
- public int ItemID;
- /// <summary>
- ///最佳需要同属性英雄数量(显示用)
- /// </summary>
- public int bestNum;
- }
- }
- // End of Auto Generated Code
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