GameConstantAdventureConfig.cs 2.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\GameConstant.xlsx. SheetName: GameConstantAdventureConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "GameConstantAdventureConfig.json")]
  8. public partial class GameConstantAdventureConfigHolder : ConfigHolder<GameConstantAdventureConfig> {
  9. }
  10. [Serializable]
  11. public struct GameConstantAdventureConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///地图上的英雄移动速度
  19. /// </summary>
  20. public float MoveSpeed;
  21. /// <summary>
  22. ///地图上英雄视野
  23. /// </summary>
  24. public float ViewRange;
  25. /// <summary>
  26. ///提供视野值(配置到机关上面配置index)
  27. /// </summary>
  28. public float[] FOV;
  29. /// <summary>
  30. ///台词显示速度 (每个汉字默认需要几秒显示)
  31. /// </summary>
  32. public float WordSpeed;
  33. /// <summary>
  34. ///每句话之后的停顿 (说完一句话之后默认的停顿,停顿时间走完后才算本段走完)
  35. /// </summary>
  36. public float WordGap;
  37. /// <summary>
  38. ///按住加速按键的加速比例 1000=100%
  39. /// </summary>
  40. public int MoveTurbo;
  41. /// <summary>
  42. ///藏宝图精英追踪怪速度
  43. /// </summary>
  44. public int StalkingSpeed1;
  45. /// <summary>
  46. ///藏宝图首领追踪怪速度
  47. /// </summary>
  48. public int StalkingSpeed2;
  49. /// <summary>
  50. ///遗物区域基础概率 (默认的那个挖掘节点,填了也无效,会读这里的)
  51. /// </summary>
  52. public int BasicRate;
  53. /// <summary>
  54. ///额外挖掘概率 (默认的那个挖掘节点,填了也无效,会读这里的)
  55. /// </summary>
  56. public int ExtraRate;
  57. /// <summary>
  58. ///肉鸽普通战斗组
  59. /// </summary>
  60. public int[] RougeNormal;
  61. /// <summary>
  62. ///肉鸽精英怪
  63. /// </summary>
  64. public int[] RougeElite;
  65. /// <summary>
  66. ///肉鸽BOSS
  67. /// </summary>
  68. public int[] RougeBoss;
  69. /// <summary>
  70. ///藏宝图特殊参数 (效果见备注,没使用了)
  71. /// </summary>
  72. public int[] TreasureMapSpecial;
  73. }
  74. }
  75. // End of Auto Generated Code