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- // Auto Generated Code By excel2json
- // Generate From Excel\GameConstant.xlsx. SheetName: GameConstantAdventureConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "GameConstantAdventureConfig.json")]
- public partial class GameConstantAdventureConfigHolder : ConfigHolder<GameConstantAdventureConfig>
{
- }
- [Serializable]
- public struct GameConstantAdventureConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///
- /// </summary>
- public int ID;
- /// <summary>
- ///地图上的英雄移动速度
- /// </summary>
- public float MoveSpeed;
- /// <summary>
- ///地图上英雄视野
- /// </summary>
- public float ViewRange;
- /// <summary>
- ///提供视野值(配置到机关上面配置index)
- /// </summary>
- public float[] FOV;
- /// <summary>
- ///台词显示速度 (每个汉字默认需要几秒显示)
- /// </summary>
- public float WordSpeed;
- /// <summary>
- ///每句话之后的停顿 (说完一句话之后默认的停顿,停顿时间走完后才算本段走完)
- /// </summary>
- public float WordGap;
- /// <summary>
- ///按住加速按键的加速比例 1000=100%
- /// </summary>
- public int MoveTurbo;
- /// <summary>
- ///藏宝图精英追踪怪速度
- /// </summary>
- public int StalkingSpeed1;
- /// <summary>
- ///藏宝图首领追踪怪速度
- /// </summary>
- public int StalkingSpeed2;
- /// <summary>
- ///遗物区域基础概率 (默认的那个挖掘节点,填了也无效,会读这里的)
- /// </summary>
- public int BasicRate;
- /// <summary>
- ///额外挖掘概率 (默认的那个挖掘节点,填了也无效,会读这里的)
- /// </summary>
- public int ExtraRate;
- /// <summary>
- ///肉鸽普通战斗组
- /// </summary>
- public int[] RougeNormal;
- /// <summary>
- ///肉鸽精英怪
- /// </summary>
- public int[] RougeElite;
- /// <summary>
- ///肉鸽BOSS
- /// </summary>
- public int[] RougeBoss;
- /// <summary>
- ///藏宝图特殊参数 (效果见备注,没使用了)
- /// </summary>
- public int[] TreasureMapSpecial;
- }
- }
- // End of Auto Generated Code
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