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- // Auto Generated Code By excel2json
- // Generate From Excel\FightTogether.xlsx. SheetName: FightTogetherConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "FightTogetherConfig.json")]
- public partial class FightTogetherConfigHolder : ConfigHolder<FightTogetherConfig>
{
- }
- [Serializable]
- public struct FightTogetherConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///关卡ID
- /// </summary>
- public int ID;
- /// <summary>
- ///所属boss组
- /// </summary>
- public int BossGroupID;
- /// <summary>
- ///难度类型 1=普通 2=精英 3=活动
- /// </summary>
- public int Type;
- /// <summary>
- ///名称
- /// </summary>
- public int name;
- /// <summary>
- ///怪物描述
- /// </summary>
- public int Describe;
- /// <summary>
- ///准入最低等级
- /// </summary>
- public int LevelMin;
- /// <summary>
- ///建议等级
- /// </summary>
- public int LevelMax;
- /// <summary>
- ///推荐总战力
- /// </summary>
- public int PowerAdvice;
- /// <summary>
- ///单次消耗体力
- /// </summary>
- public int EnergyCost;
- /// <summary>
- ///准入次数
- /// </summary>
- public int EnterTimes;
- /// <summary>
- ///需要展示的技能IDs
- /// </summary>
- public int[] ShownSkillIDs;
- /// <summary>
- ///可能获得道具item表ID(显示用)
- /// </summary>
- public int[] showReward;
- /// <summary>
- ///保底奖励池 (全专属残响)
- /// </summary>
- public int[] highAwardDrop;
- /// <summary>
- ///正常奖励池
- /// </summary>
- public int[] normalAwardDrop;
- /// <summary>
- ///低级奖励池 (碎片) 常量表控制每日次数 FightTogetherLowAwardLimitCount
- /// </summary>
- public int[] lowAwardDrop;
- /// <summary>
- ///预览道具tags 1=概率 2=活动 3=up
- /// </summary>
- public int[] previewIconTag;
- /// <summary>
- /// 允许的队伍最少和最多玩家
- /// </summary>
- public int[] PlayerQuantityInterval;
- /// <summary>
- ///levelBattle id(2人/3人/4人)
- /// </summary>
- public int[] combatID;
- /// <summary>
- ///可选的共斗BUFFs
- /// </summary>
- public int[] OptionalBuffs;
- /// <summary>
- ///机器人战力范围 填法为:下限;上限
- /// </summary>
- public int[] RobotPower;
- }
- }
- // End of Auto Generated Code
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