FightTogetherConfig.cs 2.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\FightTogether.xlsx. SheetName: FightTogetherConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "FightTogetherConfig.json")]
  8. public partial class FightTogetherConfigHolder : ConfigHolder<FightTogetherConfig> {
  9. }
  10. [Serializable]
  11. public struct FightTogetherConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///关卡ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///所属boss组
  19. /// </summary>
  20. public int BossGroupID;
  21. /// <summary>
  22. ///难度类型 1=普通 2=精英 3=活动
  23. /// </summary>
  24. public int Type;
  25. /// <summary>
  26. ///名称
  27. /// </summary>
  28. public int name;
  29. /// <summary>
  30. ///怪物描述
  31. /// </summary>
  32. public int Describe;
  33. /// <summary>
  34. ///准入最低等级
  35. /// </summary>
  36. public int LevelMin;
  37. /// <summary>
  38. ///建议等级
  39. /// </summary>
  40. public int LevelMax;
  41. /// <summary>
  42. ///推荐总战力
  43. /// </summary>
  44. public int PowerAdvice;
  45. /// <summary>
  46. ///单次消耗体力
  47. /// </summary>
  48. public int EnergyCost;
  49. /// <summary>
  50. ///准入次数
  51. /// </summary>
  52. public int EnterTimes;
  53. /// <summary>
  54. ///需要展示的技能IDs
  55. /// </summary>
  56. public int[] ShownSkillIDs;
  57. /// <summary>
  58. ///可能获得道具item表ID(显示用)
  59. /// </summary>
  60. public int[] showReward;
  61. /// <summary>
  62. ///保底奖励池 (全专属残响)
  63. /// </summary>
  64. public int[] highAwardDrop;
  65. /// <summary>
  66. ///正常奖励池
  67. /// </summary>
  68. public int[] normalAwardDrop;
  69. /// <summary>
  70. ///低级奖励池 (碎片) 常量表控制每日次数 FightTogetherLowAwardLimitCount
  71. /// </summary>
  72. public int[] lowAwardDrop;
  73. /// <summary>
  74. ///预览道具tags 1=概率 2=活动 3=up
  75. /// </summary>
  76. public int[] previewIconTag;
  77. /// <summary>
  78. /// 允许的队伍最少和最多玩家
  79. /// </summary>
  80. public int[] PlayerQuantityInterval;
  81. /// <summary>
  82. ///levelBattle id(2人/3人/4人)
  83. /// </summary>
  84. public int[] combatID;
  85. /// <summary>
  86. ///可选的共斗BUFFs
  87. /// </summary>
  88. public int[] OptionalBuffs;
  89. /// <summary>
  90. ///机器人战力范围 填法为:下限;上限
  91. /// </summary>
  92. public int[] RobotPower;
  93. }
  94. }
  95. // End of Auto Generated Code