FightTogetherBuffConfig.cs 1.0 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\FightTogether.xlsx. SheetName: FightTogetherBuffConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "FightTogetherBuffConfig.json")]
  8. public partial class FightTogetherBuffConfigHolder : ConfigHolder<FightTogetherBuffConfig> {
  9. }
  10. [Serializable]
  11. public struct FightTogetherBuffConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///关联的BUFF表中的ID
  19. /// </summary>
  20. public int BuffID;
  21. /// <summary>
  22. ///BUFF是否队伍唯一
  23. /// </summary>
  24. public int IsUniqueBuff;
  25. /// <summary>
  26. ///可选的条件类型 1=特定职业英雄人数≥
  27. /// </summary>
  28. public int ActivatableType;
  29. /// <summary>
  30. ///不同条件类型的参数 1=[职业];[人数]
  31. /// </summary>
  32. public float[] ActivatableTypePara;
  33. /// <summary>
  34. ///客户端展示的条件说明ID
  35. /// </summary>
  36. public int ConditionLanguageID;
  37. }
  38. }
  39. // End of Auto Generated Code