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- // Auto Generated Code By excel2json
- // Generate From Excel\DuiHua.xlsx. SheetName: DuiHuaSelConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "DuiHuaSelConfig.json")]
- public partial class DuiHuaSelConfigHolder : ConfigHolder<DuiHuaSelConfig>
{
- }
- [Serializable]
- public struct DuiHuaSelConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///选项id
- /// </summary>
- public int ID;
- /// <summary>
- ///语言ID
- /// </summary>
- public int txtID;
- /// <summary>
- ///节点类型 1.指向对话表ID 2. 结束(如果这个选项是对话组的最后一句就填2,有后续就填1) 3.简单对话2专用,可接后续不同逻辑的选项
- /// </summary>
- public int selType;
- /// <summary>
- ///参数,与节点类型对应 nodeType=1时填第一页对话节点ID,可以嵌套选择和任务 selType=3时,如果这个对话组里多个选项都是类型3,那么这里要填这些选项的顺序
- /// </summary>
- public int selPar;
- /// <summary>
- ///条件类型 1=需要道具 2=英雄总共死亡数量(<=) 3=需要BUFF/DEBUFF(>=) 【2和3暂未实现】
- /// </summary>
- public int ConditionIndex;
- /// <summary>
- ///具体条件的值 道具填ID;数量 英雄死亡填数量 BUFF/DEBUFF填ID;层数
- /// </summary>
- public int[] ConditionValue;
- }
- }
- // End of Auto Generated Code
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