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- // Auto Generated Code By excel2json
- // Generate From Excel\ShopStreet.xlsx. SheetName: ConstrUpgradeConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ConstrUpgradeConfig.json")]
- public partial class ConstrUpgradeConfigHolder : ConfigHolder<ConstrUpgradeConfig>
{
- }
- [Serializable]
- public struct ConstrUpgradeConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///建筑组ID
- /// </summary>
- public int GroupID;
- /// <summary>
- ///建筑类型 1=铁匠铺 2=酒馆 3=职业介绍所 4=深渊商店
- /// </summary>
- public int ConstrType;
- /// <summary>
- ///建筑等级
- /// </summary>
- public int ConstrLvl;
- /// <summary>
- ///建筑外观图片资源
- /// </summary>
- public string Icon;
- /// <summary>
- ///建筑升级需求飞艇等级
- /// </summary>
- public int UpgradeLvl;
- /// <summary>
- ///建筑升级条件类型 1=制造数量 2=悬赏完成数量 3=打工工时 4=遗物出售数量
- /// </summary>
- public int UpgradeRequire;
- /// <summary>
- ///升级条件数值
- /// </summary>
- public int UpgradeRequireValue;
- /// <summary>
- ///建筑升级消耗道具
- /// </summary>
- public int[] UpgradeCost;
- /// <summary>
- ///建筑升级消耗数量
- /// </summary>
- public int[] UpgradeCostNum;
- /// <summary>
- ///建筑升级时间 单位分钟
- /// </summary>
- public int UpgradeTime;
- /// <summary>
- ///升级提示语言表ID
- /// </summary>
- public int UpgradeTip;
- }
- }
- // End of Auto Generated Code
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