ConstrUpgradeConfig.cs 1.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ShopStreet.xlsx. SheetName: ConstrUpgradeConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ConstrUpgradeConfig.json")]
  8. public partial class ConstrUpgradeConfigHolder : ConfigHolder<ConstrUpgradeConfig> {
  9. }
  10. [Serializable]
  11. public struct ConstrUpgradeConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///建筑组ID
  19. /// </summary>
  20. public int GroupID;
  21. /// <summary>
  22. ///建筑类型 1=铁匠铺 2=酒馆 3=职业介绍所 4=深渊商店
  23. /// </summary>
  24. public int ConstrType;
  25. /// <summary>
  26. ///建筑等级
  27. /// </summary>
  28. public int ConstrLvl;
  29. /// <summary>
  30. ///建筑外观图片资源
  31. /// </summary>
  32. public string Icon;
  33. /// <summary>
  34. ///建筑升级需求飞艇等级
  35. /// </summary>
  36. public int UpgradeLvl;
  37. /// <summary>
  38. ///建筑升级条件类型 1=制造数量 2=悬赏完成数量 3=打工工时 4=遗物出售数量
  39. /// </summary>
  40. public int UpgradeRequire;
  41. /// <summary>
  42. ///升级条件数值
  43. /// </summary>
  44. public int UpgradeRequireValue;
  45. /// <summary>
  46. ///建筑升级消耗道具
  47. /// </summary>
  48. public int[] UpgradeCost;
  49. /// <summary>
  50. ///建筑升级消耗数量
  51. /// </summary>
  52. public int[] UpgradeCostNum;
  53. /// <summary>
  54. ///建筑升级时间 单位分钟
  55. /// </summary>
  56. public int UpgradeTime;
  57. /// <summary>
  58. ///升级提示语言表ID
  59. /// </summary>
  60. public int UpgradeTip;
  61. }
  62. }
  63. // End of Auto Generated Code