ConstrConfig.cs 2.2 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ShopStreet.xlsx. SheetName: ConstrConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ConstrConfig.json")]
  8. public partial class ConstrConfigHolder : ConfigHolder<ConstrConfig> {
  9. }
  10. [Serializable]
  11. public struct ConstrConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///建筑等级
  19. /// </summary>
  20. public int ConstrLvl;
  21. /// <summary>
  22. ///各等级日常悬赏任务刷新数量
  23. /// </summary>
  24. public int DailyTaskNum;
  25. /// <summary>
  26. ///刷新任务时出现特殊任务几率 1000=100%
  27. /// </summary>
  28. public int SpecialTaskOdds;
  29. /// <summary>
  30. ///各个等级每日刷新的任务范围 读取ExpoireTask的ID
  31. /// </summary>
  32. public int[] DailyTaskRange;
  33. /// <summary>
  34. ///各个等级随机任务的任务范围
  35. /// </summary>
  36. public int[] SpecialTaskRange;
  37. /// <summary>
  38. ///各等级悬赏任务出现权重 按任务等级以;隔开 1000=100%
  39. /// </summary>
  40. public int[] TaskWeight;
  41. /// <summary>
  42. ///各个等级建筑打工位置的数量
  43. /// </summary>
  44. public int WorkPosition;
  45. /// <summary>
  46. ///铁匠铺解锁配方ID
  47. /// </summary>
  48. public int[] FormulaID;
  49. /// <summary>
  50. ///铁匠铺解锁制造的等级
  51. /// </summary>
  52. public int[] ProduceLvl;
  53. /// <summary>
  54. ///制造研发时间减少比例 1000=100%
  55. /// </summary>
  56. public int ProduceTimeReduce;
  57. /// <summary>
  58. ///同时进行研发的数量
  59. /// </summary>
  60. public int MaxResearchNum;
  61. /// <summary>
  62. ///遗物鉴定抽卡表ID
  63. /// </summary>
  64. public int IdentifyID;
  65. /// <summary>
  66. ///马车往返时间缩减比例 1000=100%
  67. /// </summary>
  68. public int CarriageTimeReduce;
  69. /// <summary>
  70. ///单次马车携带的最大遗物数量
  71. /// </summary>
  72. public int MaxCarriageSpace;
  73. /// <summary>
  74. ///最大遗物出售货架数量
  75. /// </summary>
  76. public int MaxShelvesNum;
  77. /// <summary>
  78. ///额外出售获得小镇币和点数比例 1000=100%
  79. /// </summary>
  80. public int SellingBonus;
  81. }
  82. }
  83. // End of Auto Generated Code