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- // Auto Generated Code By excel2json
- // Generate From Excel\CircularGiftCard.xlsx. SheetName: CircularGiftCardConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "CircularGiftCardConfig.json")]
- public partial class CircularGiftCardConfigHolder : ConfigHolder<CircularGiftCardConfig>
{
- }
- [Serializable]
- public struct CircularGiftCardConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///名称
- /// </summary>
- public int name;
- /// <summary>
- ///说明
- /// </summary>
- public int[] introduction;
- /// <summary>
- ///立绘
- /// </summary>
- public string npcPic;
- /// <summary>
- ///开启类型 0=永久 1=跟随活动
- /// </summary>
- public int openType;
- /// <summary>
- ///跟随的活动ID 跟随活动的补给卡会在该活动下次出现时重置
- /// </summary>
- public int relatedActivityID;
- /// <summary>
- ///持续天数
- /// </summary>
- public int lastingDays;
- /// <summary>
- ///持续类型 1=按服务器计算 2=按玩家登录计算
- /// </summary>
- public int lastingType;
- /// <summary>
- ///可叠加购买次数
- /// </summary>
- public int buyMaxtimes;
- /// <summary>
- ///购买次数提示
- /// </summary>
- public int buyTimesTip;
- /// <summary>
- ///买满提示 用来替换购买按钮
- /// </summary>
- public int maxbuyTip;
- /// <summary>
- ///购买时立刻获得的道具ID
- /// </summary>
- public int[] immediatePrizeID;
- /// <summary>
- ///购买时立刻获得的道具数量
- /// </summary>
- public int[] immediatePrizeCount;
- /// <summary>
- ///每日获得的道具ID
- /// </summary>
- public int[] dailyPrizeID;
- /// <summary>
- ///每日获得的道具数量
- /// </summary>
- public int[] dailyPrizeCount;
- /// <summary>
- ///每日领取的语言文本
- /// </summary>
- public int dailyPrizeLanguage;
- /// <summary>
- ///礼品卡在商店内的商品id
- /// </summary>
- public int shopItemId;
- }
- }
- // End of Auto Generated Code
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