ChapterConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Chapter.xlsx. SheetName: ChapterConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ChapterConfig.json")]
  8. public partial class ChapterConfigHolder : ConfigHolder<ChapterConfig> {
  9. }
  10. [Serializable]
  11. public struct ChapterConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///章节序号
  19. /// </summary>
  20. public int chapter;
  21. /// <summary>
  22. ///章节名字语言表ID
  23. /// </summary>
  24. public int name;
  25. /// <summary>
  26. ///难度 1=普通 2=困难 3=极难
  27. /// </summary>
  28. public int difficulty;
  29. /// <summary>
  30. ///关卡分布图预制体
  31. /// </summary>
  32. public string levelsMap;
  33. /// <summary>
  34. ///章节背景图
  35. /// </summary>
  36. public string backgroudMap;
  37. /// <summary>
  38. ///主线战斗的战前编队界面顶部的图
  39. /// </summary>
  40. public string topImage;
  41. /// <summary>
  42. ///章节收集奖励组ID (ChapterReward表)
  43. /// </summary>
  44. public int chapterRewardGroup;
  45. /// <summary>
  46. ///通关章节后英雄等级上限提升至
  47. /// </summary>
  48. public int HeroLevelLimit;
  49. /// <summary>
  50. ///通关章节后体力上限增加
  51. /// </summary>
  52. public int PowerLimitUp;
  53. /// <summary>
  54. ///本章最后一关的Mainstage ID
  55. /// </summary>
  56. public int[] LastStage;
  57. /// <summary>
  58. ///本章第一关
  59. /// </summary>
  60. public int[] FirstStage;
  61. }
  62. }
  63. // End of Auto Generated Code