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- // Auto Generated Code By excel2json
- // Generate From Excel\Chapter.xlsx. SheetName: ChapterConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ChapterConfig.json")]
- public partial class ChapterConfigHolder : ConfigHolder<ChapterConfig>
{
- }
- [Serializable]
- public struct ChapterConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///章节序号
- /// </summary>
- public int chapter;
- /// <summary>
- ///章节名字语言表ID
- /// </summary>
- public int name;
- /// <summary>
- ///难度 1=普通 2=困难 3=极难
- /// </summary>
- public int difficulty;
- /// <summary>
- ///关卡分布图预制体
- /// </summary>
- public string levelsMap;
- /// <summary>
- ///章节背景图
- /// </summary>
- public string backgroudMap;
- /// <summary>
- ///主线战斗的战前编队界面顶部的图
- /// </summary>
- public string topImage;
- /// <summary>
- ///章节收集奖励组ID (ChapterReward表)
- /// </summary>
- public int chapterRewardGroup;
- /// <summary>
- ///通关章节后英雄等级上限提升至
- /// </summary>
- public int HeroLevelLimit;
- /// <summary>
- ///通关章节后体力上限增加
- /// </summary>
- public int PowerLimitUp;
- /// <summary>
- ///本章最后一关的Mainstage ID
- /// </summary>
- public int[] LastStage;
- /// <summary>
- ///本章第一关
- /// </summary>
- public int[] FirstStage;
- }
- }
- // End of Auto Generated Code
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