BlueprintConfig.cs 2.6 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Blueprint.xlsx. SheetName: BlueprintConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "BlueprintConfig.json")]
  8. public partial class BlueprintConfigHolder : ConfigHolder<BlueprintConfig> {
  9. }
  10. [Serializable]
  11. public struct BlueprintConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID1
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///制造物的ItemID
  19. /// </summary>
  20. public int blueprintItem;
  21. /// <summary>
  22. ///图纸类型 1=短柄 2=长柄 3=盾牌 4=圣物 5=法器 6=弓箭 7=枪炮 11=秘石 12=神器
  23. /// </summary>
  24. public int Type;
  25. /// <summary>
  26. ///图标 (没用,图标取的配方道具item里的图标)
  27. /// </summary>
  28. public string icon;
  29. /// <summary>
  30. ///品质 用来读取图纸底色
  31. /// </summary>
  32. public int quality;
  33. /// <summary>
  34. ///组ID 同组的图纸制造的是同一个武器,只是强化等级不同. 1-1000:武器 1001-2000:秘石 3001-4000:神器
  35. /// </summary>
  36. public int groupId;
  37. /// <summary>
  38. ///强化等级 0-5
  39. /// </summary>
  40. public int level;
  41. /// <summary>
  42. ///是否为起点 0=是 1=否
  43. /// </summary>
  44. public bool isStart;
  45. /// <summary>
  46. ///下一个图纸 最末尾为 -1
  47. /// </summary>
  48. public int nextBlueprint;
  49. /// <summary>
  50. ///研究材料item ID
  51. /// </summary>
  52. public int[] researchItem;
  53. /// <summary>
  54. ///研究材料数量
  55. /// </summary>
  56. public int[] researchCost;
  57. /// <summary>
  58. ///制造材料ID
  59. /// </summary>
  60. public int[] produceItem;
  61. /// <summary>
  62. ///制造材料数量
  63. /// </summary>
  64. public int[] produceCost;
  65. /// <summary>
  66. ///分解获得材料ID
  67. /// </summary>
  68. public int[] hsItemID;
  69. /// <summary>
  70. ///分解获得材料数量
  71. /// </summary>
  72. public int[] hsItemNum;
  73. /// <summary>
  74. ///对应的配方道具的ItemID
  75. /// </summary>
  76. public int forulaID;
  77. /// <summary>
  78. ///飞艇等级多少级后在铁匠铺才显示 不进:-1 5级进:5
  79. /// </summary>
  80. public int WorkShopShowLevel;
  81. /// <summary>
  82. ///解锁前是否显示 0=不显示 1=要显示
  83. /// </summary>
  84. public int IsShow;
  85. /// <summary>
  86. ///可能产出的武器chouka表ID
  87. /// </summary>
  88. public int choukaID;
  89. /// <summary>
  90. ///聚合组ID
  91. /// </summary>
  92. public int juheGroupID;
  93. /// <summary>
  94. ///下一个等级ID
  95. /// </summary>
  96. public int juheNextID;
  97. /// <summary>
  98. ///制造属性范围的2把代表武器物品ID
  99. /// </summary>
  100. public int[] PreviewWeaponIDs;
  101. }
  102. }
  103. // End of Auto Generated Code