123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 |
- // Auto Generated Code By excel2json
- // Generate From Excel\Blueprint.xlsx. SheetName: BlueprintConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "BlueprintConfig.json")]
- public partial class BlueprintConfigHolder : ConfigHolder<BlueprintConfig>
{
- }
- [Serializable]
- public struct BlueprintConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID1
- /// </summary>
- public int ID;
- /// <summary>
- ///制造物的ItemID
- /// </summary>
- public int blueprintItem;
- /// <summary>
- ///图纸类型 1=短柄 2=长柄 3=盾牌 4=圣物 5=法器 6=弓箭 7=枪炮 11=秘石 12=神器
- /// </summary>
- public int Type;
- /// <summary>
- ///图标 (没用,图标取的配方道具item里的图标)
- /// </summary>
- public string icon;
- /// <summary>
- ///品质 用来读取图纸底色
- /// </summary>
- public int quality;
- /// <summary>
- ///组ID 同组的图纸制造的是同一个武器,只是强化等级不同. 1-1000:武器 1001-2000:秘石 3001-4000:神器
- /// </summary>
- public int groupId;
- /// <summary>
- ///强化等级 0-5
- /// </summary>
- public int level;
- /// <summary>
- ///是否为起点 0=是 1=否
- /// </summary>
- public bool isStart;
- /// <summary>
- ///下一个图纸 最末尾为 -1
- /// </summary>
- public int nextBlueprint;
- /// <summary>
- ///研究材料item ID
- /// </summary>
- public int[] researchItem;
- /// <summary>
- ///研究材料数量
- /// </summary>
- public int[] researchCost;
- /// <summary>
- ///制造材料ID
- /// </summary>
- public int[] produceItem;
- /// <summary>
- ///制造材料数量
- /// </summary>
- public int[] produceCost;
- /// <summary>
- ///分解获得材料ID
- /// </summary>
- public int[] hsItemID;
- /// <summary>
- ///分解获得材料数量
- /// </summary>
- public int[] hsItemNum;
- /// <summary>
- ///对应的配方道具的ItemID
- /// </summary>
- public int forulaID;
- /// <summary>
- ///飞艇等级多少级后在铁匠铺才显示 不进:-1 5级进:5
- /// </summary>
- public int WorkShopShowLevel;
- /// <summary>
- ///解锁前是否显示 0=不显示 1=要显示
- /// </summary>
- public int IsShow;
- /// <summary>
- ///可能产出的武器chouka表ID
- /// </summary>
- public int choukaID;
- /// <summary>
- ///聚合组ID
- /// </summary>
- public int juheGroupID;
- /// <summary>
- ///下一个等级ID
- /// </summary>
- public int juheNextID;
- /// <summary>
- ///制造属性范围的2把代表武器物品ID
- /// </summary>
- public int[] PreviewWeaponIDs;
- }
- }
- // End of Auto Generated Code
|