BattleConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\WorldBoss.xlsx. SheetName: BattleConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "BattleConfig.json")]
  8. public partial class BattleConfigHolder : ConfigHolder<BattleConfig> {
  9. }
  10. [Serializable]
  11. public struct BattleConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///
  19. /// </summary>
  20. public int GroupID;
  21. /// <summary>
  22. ///难度
  23. /// </summary>
  24. public int Difficulty;
  25. /// <summary>
  26. ///等级范围下限
  27. /// </summary>
  28. public int LevelDown;
  29. /// <summary>
  30. ///等级范围上限
  31. /// </summary>
  32. public int LevelUp;
  33. /// <summary>
  34. ///LevelBattle表ID
  35. /// </summary>
  36. public int BattleID;
  37. /// <summary>
  38. ///难度奖励
  39. /// </summary>
  40. public int[] DifficultyReward;
  41. /// <summary>
  42. ///难度奖励数量
  43. /// </summary>
  44. public int[] DifficultyRewardCount;
  45. /// <summary>
  46. ///踢馆分数
  47. /// </summary>
  48. public int RankScore;
  49. /// <summary>
  50. ///难度系数
  51. /// </summary>
  52. public float DifficultyFactor;
  53. /// <summary>
  54. ///基础分数
  55. /// </summary>
  56. public int BasicScore;
  57. /// <summary>
  58. ///挑战者规则 1=剩余时间(s) 2=剩余血量 3=坚持时间(s) 4=击杀boss 5=击杀精英怪 6=击杀普通怪
  59. /// </summary>
  60. public int[] ChallengeRule;
  61. /// <summary>
  62. ///参数 1秒=10分 10血=1分
  63. /// </summary>
  64. public int[] RuleFactor;
  65. }
  66. }
  67. // End of Auto Generated Code