1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- // Auto Generated Code By excel2json
- // Generate From Excel\WorldBoss.xlsx. SheetName: BattleConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "BattleConfig.json")]
- public partial class BattleConfigHolder : ConfigHolder<BattleConfig>
{
- }
- [Serializable]
- public struct BattleConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///
- /// </summary>
- public int GroupID;
- /// <summary>
- ///难度
- /// </summary>
- public int Difficulty;
- /// <summary>
- ///等级范围下限
- /// </summary>
- public int LevelDown;
- /// <summary>
- ///等级范围上限
- /// </summary>
- public int LevelUp;
- /// <summary>
- ///LevelBattle表ID
- /// </summary>
- public int BattleID;
- /// <summary>
- ///难度奖励
- /// </summary>
- public int[] DifficultyReward;
- /// <summary>
- ///难度奖励数量
- /// </summary>
- public int[] DifficultyRewardCount;
- /// <summary>
- ///踢馆分数
- /// </summary>
- public int RankScore;
- /// <summary>
- ///难度系数
- /// </summary>
- public float DifficultyFactor;
- /// <summary>
- ///基础分数
- /// </summary>
- public int BasicScore;
- /// <summary>
- ///挑战者规则 1=剩余时间(s) 2=剩余血量 3=坚持时间(s) 4=击杀boss 5=击杀精英怪 6=击杀普通怪
- /// </summary>
- public int[] ChallengeRule;
- /// <summary>
- ///参数 1秒=10分 10血=1分
- /// </summary>
- public int[] RuleFactor;
- }
- }
- // End of Auto Generated Code
|