AudioConfig.cs 892 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Audio.xlsx. SheetName: AudioConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "AudioConfig.json")]
  8. public partial class AudioConfigHolder : ConfigHolder<AudioConfig> {
  9. }
  10. [Serializable]
  11. public struct AudioConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///音效名字
  19. /// </summary>
  20. public string clipName;
  21. /// <summary>
  22. ///持续时间(毫秒)
  23. /// </summary>
  24. public long duration;
  25. /// <summary>
  26. ///是否循环(非0为true)
  27. /// </summary>
  28. public bool loop;
  29. /// <summary>
  30. ///优先级(超过同时播放数量上限情况下,队列中priority越小越优先播放)
  31. /// </summary>
  32. public int priority;
  33. }
  34. }
  35. // End of Auto Generated Code