AttConfig.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\HeroPowerUp.xlsx. SheetName: AttConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "AttConfig.json")]
  8. public partial class AttConfigHolder : ConfigHolder<AttConfig> {
  9. }
  10. [Serializable]
  11. public struct AttConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///属性ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///1主要属性 2次级属性 3特效属性
  19. /// </summary>
  20. public int AttType;
  21. /// <summary>
  22. ///数值类型 1绝对值 2百分比
  23. /// </summary>
  24. public int ValueType;
  25. /// <summary>
  26. ///显示类型 1默认显示 2当不为0时显示
  27. /// </summary>
  28. public int ShowType;
  29. /// <summary>
  30. ///属性名称
  31. /// </summary>
  32. public int AttName;
  33. /// <summary>
  34. ///属性描述
  35. /// </summary>
  36. public int AttEffectDes;
  37. /// <summary>
  38. ///最大值 -1为无穷大 如果为绝对值则10=10%
  39. /// </summary>
  40. public int MaxValue;
  41. /// <summary>
  42. ///战斗中最大值 -1为无穷大 如果为绝对值则10=10%
  43. /// </summary>
  44. public int MaxCombatValue;
  45. /// <summary>
  46. ///显示时,保留几位小数
  47. /// </summary>
  48. public int PointValue;
  49. }
  50. }
  51. // End of Auto Generated Code