AreaConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\MainStage.xlsx. SheetName: AreaConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "AreaConfig.json")]
  8. public partial class AreaConfigHolder : ConfigHolder<AreaConfig> {
  9. }
  10. [Serializable]
  11. public struct AreaConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///id
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///章节
  19. /// </summary>
  20. public int ChapterID;
  21. /// <summary>
  22. ///下属地块
  23. /// </summary>
  24. public int AreaID;
  25. /// <summary>
  26. ///地块名 (按正式效果图,这一列可以不要,暂时灰掉,可以先不填)
  27. /// </summary>
  28. public int Name;
  29. /// <summary>
  30. ///显示的重要奖励或解锁来自哪(填第二页ID,如果第二页地块上配有多个额外奖励,则显示第一个。如果还配有解锁信息,则显示解锁信息)
  31. /// </summary>
  32. public int KeyItem;
  33. /// <summary>
  34. ///区域类型 1=大的 2=小的
  35. /// </summary>
  36. public int AreaType;
  37. }
  38. }
  39. // End of Auto Generated Code