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- // Auto Generated Code By excel2json
- // Generate From Excel\AdventureBuff.xlsx. SheetName: AdventureBuffConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "AdventureBuffConfig.json")]
- public partial class AdventureBuffConfigHolder : ConfigHolder<AdventureBuffConfig>
{
- }
- [Serializable]
- public struct AdventureBuffConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID 冒险BUFF<10000 战斗BUFF>10000
- /// </summary>
- public int ID;
- /// <summary>
- ///buff名称
- /// </summary>
- public int buffName;
- /// <summary>
- ///buff图标
- /// </summary>
- public string buffIcon;
- /// <summary>
- ///buff描述的语言表ID,其中会引用参数{0}
- /// </summary>
- public int buffDes;
- /// <summary>
- ///buff组 详细见buff组说明
- /// </summary>
- public int buffGroup;
- /// <summary>
- ///1=六边形地图上主角队伍冒险用的BUFF 2=怪物信息展示的BUFF
- /// </summary>
- public int isAdventureBuff;
- /// <summary>
- ///叠加个数(超过后不在有新效果)
- /// </summary>
- public int overlayCount;
- /// <summary>
- ///效果值
- /// </summary>
- public float[] effectValue;
- /// <summary>
- ///默认持续时间 -1是永久(技能里可以修改这个值)
- /// </summary>
- public float buffTime;
- /// <summary>
- ///1=buff 2=debuff
- /// </summary>
- public int buffType;
- /// <summary>
- ///驱散类型 1=能驱散 2=不能驱散
- /// </summary>
- public int dispelType;
- /// <summary>
- ///1=怪物的BUFF 0=角色的BUFF
- /// </summary>
- public int isCombatBuff;
- /// <summary>
- ///脚本名字
- /// </summary>
- public string scriptsName;
- }
- }
- // End of Auto Generated Code
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