AdventureBuffConfig.cs 1.7 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\AdventureBuff.xlsx. SheetName: AdventureBuffConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "AdventureBuffConfig.json")]
  8. public partial class AdventureBuffConfigHolder : ConfigHolder<AdventureBuffConfig> {
  9. }
  10. [Serializable]
  11. public struct AdventureBuffConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID 冒险BUFF<10000 战斗BUFF>10000
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///buff名称
  19. /// </summary>
  20. public int buffName;
  21. /// <summary>
  22. ///buff图标
  23. /// </summary>
  24. public string buffIcon;
  25. /// <summary>
  26. ///buff描述的语言表ID,其中会引用参数{0}
  27. /// </summary>
  28. public int buffDes;
  29. /// <summary>
  30. ///buff组 详细见buff组说明
  31. /// </summary>
  32. public int buffGroup;
  33. /// <summary>
  34. ///1=六边形地图上主角队伍冒险用的BUFF 2=怪物信息展示的BUFF
  35. /// </summary>
  36. public int isAdventureBuff;
  37. /// <summary>
  38. ///叠加个数(超过后不在有新效果)
  39. /// </summary>
  40. public int overlayCount;
  41. /// <summary>
  42. ///效果值
  43. /// </summary>
  44. public float[] effectValue;
  45. /// <summary>
  46. ///默认持续时间 -1是永久(技能里可以修改这个值)
  47. /// </summary>
  48. public float buffTime;
  49. /// <summary>
  50. ///1=buff 2=debuff
  51. /// </summary>
  52. public int buffType;
  53. /// <summary>
  54. ///驱散类型 1=能驱散 2=不能驱散
  55. /// </summary>
  56. public int dispelType;
  57. /// <summary>
  58. ///1=怪物的BUFF 0=角色的BUFF
  59. /// </summary>
  60. public int isCombatBuff;
  61. /// <summary>
  62. ///脚本名字
  63. /// </summary>
  64. public string scriptsName;
  65. }
  66. }
  67. // End of Auto Generated Code