ActivityRushConstant.cs 1004 B

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ActivityRush.xlsx. SheetName: ActivityRushConstant
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "ActivityRushConstant.json")]
  8. public partial class ActivityRushConstantHolder : ConfigHolder<ActivityRushConstant> {
  9. }
  10. [Serializable]
  11. public struct ActivityRushConstant : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///选项卡语言表ID 7个子选项卡
  19. /// </summary>
  20. public int[] TabLanguageID;
  21. /// <summary>
  22. ///冲刺活动语言表ID
  23. /// </summary>
  24. public int ActivityRushLanguageID;
  25. /// <summary>
  26. ///右侧NPC说话文本
  27. /// </summary>
  28. public int npcTalkingLanguageID;
  29. /// <summary>
  30. ///右侧NPC立绘
  31. /// </summary>
  32. public string npcPic;
  33. /// <summary>
  34. ///提示无任务的文本
  35. /// </summary>
  36. public int LanguageID1;
  37. }
  38. }
  39. // End of Auto Generated Code