AchievementConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Achievement.xlsx. SheetName: AchievementConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "AchievementConfig.json")]
  8. public partial class AchievementConfigHolder : ConfigHolder<AchievementConfig> {
  9. }
  10. [Serializable]
  11. public struct AchievementConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID 各类别分一万ID
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///前置成就
  19. /// </summary>
  20. public int ShowCondition;
  21. /// <summary>
  22. ///成就类型
  23. /// </summary>
  24. public int Type;
  25. /// <summary>
  26. ///获得成就分
  27. /// </summary>
  28. public int Point;
  29. /// <summary>
  30. ///成就名
  31. /// </summary>
  32. public int NameID;
  33. /// <summary>
  34. ///成就描述
  35. /// </summary>
  36. public int DescID;
  37. /// <summary>
  38. ///1=描述含{0},参数是任务表的次数 0=描述里没有{0}
  39. /// </summary>
  40. public int isDes0;
  41. /// <summary>
  42. ///相关任务 (如果没有复杂成就,只会填1个任务ID)
  43. /// </summary>
  44. public int[] Tasks;
  45. /// <summary>
  46. ///奖励道具ID
  47. /// </summary>
  48. public int AwardItem;
  49. /// <summary>
  50. ///奖励道具数量
  51. /// </summary>
  52. public int AwardNum;
  53. /// <summary>
  54. ///解锁称号填 道具表里的ID
  55. /// </summary>
  56. public int Title;
  57. /// <summary>
  58. ///称号是否初始隐藏 1=是 0=否
  59. /// </summary>
  60. public int isHide;
  61. }
  62. }
  63. // End of Auto Generated Code