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-
- using Core.Utility.Event;
- using Fort23.Core;
- using Fort23.UTool;
- #if !COMBAT_SERVER
- using UnityEngine;
- using UnityEngine.PlayerLoop;
- #endif
- namespace Fort23.Mono
- {
-
- /// <summary>
- /// 队伍布阵选中英雄的事件数据
- /// </summary>
- public class TeamEditSelectHeroEventData : EventDataBasic<TeamEditSelectHeroEventData>
- {
-
- public int HeroShowEntityID;
- public Vector3 UIItemPos;
- }
-
-
- /// <summary>
- /// 队伍布阵选中武器的时间数据
- /// </summary>
- public class TeamEditSelectWeaponEventData : EventDataBasic<TeamEditSelectWeaponEventData>
- {
- public int WeaponEntityID;
- }
- }
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