CustomEventData_UI.cs 686 B

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  1. 
  2. using Core.Utility.Event;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. #if !COMBAT_SERVER
  6. using UnityEngine;
  7. using UnityEngine.PlayerLoop;
  8. #endif
  9. namespace Fort23.Mono
  10. {
  11. /// <summary>
  12. /// 队伍布阵选中英雄的事件数据
  13. /// </summary>
  14. public class TeamEditSelectHeroEventData : EventDataBasic<TeamEditSelectHeroEventData>
  15. {
  16. public int HeroShowEntityID;
  17. public Vector3 UIItemPos;
  18. }
  19. /// <summary>
  20. /// 队伍布阵选中武器的时间数据
  21. /// </summary>
  22. public class TeamEditSelectWeaponEventData : EventDataBasic<TeamEditSelectWeaponEventData>
  23. {
  24. public int WeaponEntityID;
  25. }
  26. }