MainHeroPanel.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262
  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "MainHeroPanel")]
  14. public partial class MainHeroPanel : UIPanel
  15. {
  16. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  17. private GameObjectPool modelObj;
  18. private void Init()
  19. {
  20. isAddStack = true;
  21. IsShowAppBar = true;
  22. }
  23. protected override void AddEvent()
  24. {
  25. }
  26. protected override void DelEvent()
  27. {
  28. }
  29. public override CTask GetFocus()
  30. {
  31. TitlePanel.OpenPanel(new List<int>() { 1001, 1002 });
  32. AppBarPanel.OpenPanel(this);
  33. return base.GetFocus();
  34. }
  35. public override CTask LoseFocus()
  36. {
  37. // TitlePanel.ClosePanel();
  38. // AppBarPanel.ClosePanel();
  39. return base.LoseFocus();
  40. }
  41. private HeroInfo heroInfo;
  42. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  46. Btn_Sentiment.onClick.AddListener(() => { SentimentPanel.OpenPanel(); });
  47. }
  48. private async CTask CreatHero()
  49. {
  50. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  51. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  52. modelObj.own.transform.parent = CameraRoot;
  53. modelObj.own.transform.localEulerAngles = new Vector3(0, 167.575f, 0.118f);
  54. modelObj.own.transform.localPosition = new Vector3(-4, -211, 1482);
  55. modelObj.own.transform.localScale = Vector3.one * 330;
  56. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  57. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  58. int max = modelAnimComponent.Transitions.Library.Count;
  59. for (int i = 0; i < max; i++)
  60. {
  61. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  62. out TransitionModifierGroup transition))
  63. {
  64. var modelIdleClip = transition.Transition as TransitionAsset;
  65. if (modelIdleClip != null && modelIdleClip.name == "idle")
  66. {
  67. modelAnimComponent.Play(modelIdleClip);
  68. break;
  69. }
  70. }
  71. }
  72. }
  73. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  74. {
  75. if (obj == null || obj.layer == newLayer) return;
  76. // 修改当前对象的 Layer
  77. obj.layer = newLayer;
  78. // 遍历所有子对象,递归修改
  79. foreach (Transform child in obj.transform)
  80. {
  81. ChangeLayerRecursively(child.gameObject, newLayer);
  82. }
  83. }
  84. public override CTask<bool> AsyncInit(object[] uiData)
  85. {
  86. CreatHero();
  87. return base.AsyncInit(uiData);
  88. }
  89. public async void CustomInit()
  90. {
  91. for (int i = 0; i < 4; i++)
  92. {
  93. BtnFaBaoWidget btnFaBaoWidget =
  94. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  95. btnFaBaoWidget.CustomInit(i);
  96. btnFaBaoWidget.OnClick = OnClick;
  97. btnFaBaoWidgets.Add(btnFaBaoWidget);
  98. }
  99. heroInfo = PlayerManager.Instance.myHero;
  100. HeroAttributeWidget heroAttributeWidget =
  101. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  102. Content, isInstance: true);
  103. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "",
  104. PlayerManager.Instance.myHero.hp.Value.ToString()));
  105. HeroAttributeWidgets.Add(heroAttributeWidget);
  106. heroAttributeWidget =
  107. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  108. Content, isInstance: true);
  109. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "",
  110. PlayerManager.Instance.myHero.attack.Value.ToString()));
  111. HeroAttributeWidgets.Add(heroAttributeWidget);
  112. heroAttributeWidget =
  113. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  114. Content, isInstance: true);
  115. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "",
  116. PlayerManager.Instance.myHero.defense.Value.ToString()));
  117. HeroAttributeWidgets.Add(heroAttributeWidget);
  118. heroAttributeWidget =
  119. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  120. Content, isInstance: true);
  121. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "",
  122. PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  123. HeroAttributeWidgets.Add(heroAttributeWidget);
  124. heroAttributeWidget =
  125. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  126. Content, isInstance: true);
  127. heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "",
  128. PlayerManager.Instance.myHero.Metal.ToString()));
  129. HeroAttributeWidgets.Add(heroAttributeWidget);
  130. heroAttributeWidget =
  131. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  132. Content, isInstance: true);
  133. heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "",
  134. PlayerManager.Instance.myHero.Wood.ToString()));
  135. HeroAttributeWidgets.Add(heroAttributeWidget);
  136. heroAttributeWidget =
  137. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  138. Content, isInstance: true);
  139. heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "",
  140. PlayerManager.Instance.myHero.Water.ToString()));
  141. HeroAttributeWidgets.Add(heroAttributeWidget);
  142. heroAttributeWidget =
  143. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  144. Content, isInstance: true);
  145. heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "",
  146. PlayerManager.Instance.myHero.Fire.ToString()));
  147. HeroAttributeWidgets.Add(heroAttributeWidget);
  148. heroAttributeWidget =
  149. await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam, null,
  150. Content, isInstance: true);
  151. heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "",
  152. PlayerManager.Instance.myHero.Earth.ToString()));
  153. HeroAttributeWidgets.Add(heroAttributeWidget);
  154. }
  155. private async void OnClick(ItemWidgetBasic obj)
  156. {
  157. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  158. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  159. {
  160. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  161. foreach (var heroPowerUpConfig in heroPowerUpConfigs)
  162. {
  163. if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
  164. {
  165. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10331,
  166. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  167. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  168. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])));
  169. return;
  170. }
  171. }
  172. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  173. return;
  174. }
  175. int redDotID = 9;
  176. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  177. if (redDot == null)
  178. {
  179. redDot = new AccountFileInfo.RedDot();
  180. redDot.id = redDotID;
  181. }
  182. if (!redDot.Params.Contains(btnFaBaoWidget.index.ToString()))
  183. {
  184. redDot.Params.Add(btnFaBaoWidget.index.ToString());
  185. RedDotManager.Instance.AddRedDot(redDot);
  186. RedDotManager.Instance.ChangeStateRedDot(redDotID, 0);
  187. }
  188. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  189. await selectFaBaoPanel.UIClosed();
  190. foreach (var b in btnFaBaoWidgets)
  191. {
  192. b.CustomInit(b.index);
  193. }
  194. }
  195. public async static CTask<MainHeroPanel> OpenPanel()
  196. {
  197. MainHeroPanel mainHeroPanel =
  198. await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null, isFullUI: true);
  199. mainHeroPanel.CustomInit();
  200. return mainHeroPanel;
  201. }
  202. public async override CTask Close()
  203. {
  204. UIManager.Instance.DormancyGComponent(modelObj);
  205. modelObj = null;
  206. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  207. {
  208. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  209. }
  210. btnFaBaoWidgets.Clear();
  211. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  212. {
  213. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  214. }
  215. HeroAttributeWidgets.Clear();
  216. await base.Close();
  217. }
  218. }
  219. }