GameApplction.cs 8.5 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameUI;
  17. using NetCore.Protocol.MemoryPack;
  18. #if UNITY_EDITOR
  19. using UnityEditor;
  20. #endif
  21. using UnityEngine;
  22. using UnityEngine.UI;
  23. using Utility.CTween;
  24. using Utility.UITool;
  25. public class GameApplction : IGameStart
  26. {
  27. public ShaderVariantCollection ShaderVariantCollection;
  28. public BundleLoadType BundleLoadType;
  29. public string h5Url;
  30. private Entity _root;
  31. private Entity _scene;
  32. // public bool isTest;
  33. public int levelBattleId = 1;
  34. private GameStartUIPanel gameStartUIPanel;
  35. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  36. System.Action LoadFinish)
  37. {
  38. Debug.Log("开始游戏逻辑");
  39. // UnityEngine.Screen.SetResolution(Screen.width);
  40. GameUpdateAsset.Instance.Init(h5Url);
  41. this.gameStartUIPanel = gameStartUIPanel;
  42. gameStartUIPanel.ShowMassge("开始加载资源");
  43. gameStartUIPanel.SetSlider(0);
  44. this.h5Url = h5Url;
  45. BundleLoadType = (BundleLoadType)LoadType;
  46. GameObject gameObject = new GameObject("app");
  47. gameObject.AddComponent<GameApplctionMono>();
  48. await InitGameApplication();
  49. LoadFinish?.Invoke();
  50. Debug.Log("初始化完成");
  51. }
  52. private async CTask InitGameApplication()
  53. {
  54. _scene = new Scene();
  55. _root = new Entity();
  56. _root.Parent = _scene;
  57. _root.AddComponent<TimerComponent>();
  58. _root.AddComponent<CoroutineLockComponent>();
  59. gameStartUIPanel.ShowMassge("loadBundle");
  60. gameStartUIPanel.SetSlider(0.15f);
  61. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  62. AssetBundleLoadManager.Instance.h5Url = h5Url;
  63. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  64. #if !UNITY_EDITOR
  65. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  66. {
  67. if (basic.currBundle != null)
  68. {
  69. basic.currBundle.LoadAllAssets<Shader>();
  70. Shader.WarmupAllShadersWait();
  71. }
  72. }, null);
  73. #endif
  74. gameStartUIPanel.ShowMassge("loadConfig");
  75. gameStartUIPanel.SetSlider(0.25f);
  76. await ConfigComponent.Instance.Preload();
  77. await AnimationCurveManager.Instance.Init();
  78. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  79. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  80. await uguiPackLoad.InitPack();
  81. gameStartUIPanel.ShowMassge("loadLanguage");
  82. gameStartUIPanel.SetSlider(0.45f);
  83. await LanguageManager.Instance.InitManager();
  84. _root.AddComponent<StaticUpdater>();
  85. _root.AddComponent<UIManager, Transform>(null);
  86. gameStartUIPanel.ShowMassge("loadUI");
  87. gameStartUIPanel.SetSlider(0.55f);
  88. await AudioManager.Instance.InitMainAudio();
  89. await UIManager.Instance.InitUI();
  90. CustomTweenManager.Init();
  91. RedDotManager.Instance.Init();
  92. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  93. await Login();
  94. }
  95. private async CTask Login()
  96. {
  97. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  98. // if (memoryResponse == null)
  99. // {
  100. // LogTool.Error("登陆失败");
  101. // return;
  102. // }
  103. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  104. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  105. UIManager.Instance.Canvas.gameObject.SetActive(true);
  106. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  107. {
  108. await MarskPanel.OpenPanel(255);
  109. }
  110. PlayerManager.Instance.Init();
  111. ShopManger.Instance.CustomInit();
  112. EventSystemManager.Instance.CustomInit();
  113. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  114. PlayerManager.Instance.AddSentimentData(1);
  115. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  116. {
  117. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  118. skillInfo.index = playerDataAllSkillData.useIndex;
  119. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  120. }
  121. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  122. {
  123. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  124. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  125. }
  126. // for (int i = 1; i < 4; i++)
  127. // {
  128. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  129. // }
  130. // PlayerManager.Instance.InitTestHero();
  131. await CombatDrive.Instance.Init();
  132. StartCombatInfo startCombatInfo = new StartCombatInfo();
  133. startCombatInfo.CombatType = CombatType.LevelBattle;
  134. #if UNITY_EDITOR
  135. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  136. if (testCombatHeroConfig != null)
  137. {
  138. startCombatInfo.CombatType = CombatType.TestCombat;
  139. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  140. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  141. }
  142. #endif
  143. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  144. CombatDrive.Instance.AddCombatController(new CombatController());
  145. gameStartUIPanel.ShowMassge("loadCombat");
  146. gameStartUIPanel.SetSlider(0.95f);
  147. var eventList = EventSystemManager.Instance.AddEvent(10001);
  148. if (eventList != null)
  149. {
  150. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  151. AccountFileInfo.Instance.SavePlayerData();
  152. }
  153. EventSystemManager.Instance.UpdateZuizhongEventData();
  154. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  155. // {
  156. // await MarskPanel.OpenPanel(255);
  157. // }
  158. await CombatDrive.Instance.StartCombat(startCombatInfo);
  159. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  160. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  161. .TaoismSkillId);
  162. if (startCombatInfo.CombatType != CombatType.TestCombat)
  163. {
  164. MainPanel mainPanel = await MainPanel.OpenPanel();
  165. if (!AccountFileInfo.Instance.playerData.isTiggerPlot)
  166. {
  167. mainPanel.GObjectPoolInterface.SetActive(false);
  168. }
  169. }
  170. gameStartUIPanel.ShowMassge("loadFinish");
  171. gameStartUIPanel.SetSlider(1f);
  172. XinShouCombat();
  173. }
  174. private void DialoguePanelOpenEvent(IEventData e)
  175. {
  176. MarskPanel.ClosePanel();
  177. }
  178. public async void XinShouCombat()
  179. {
  180. // MarskPanel.ClosePanel();
  181. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  182. {
  183. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  184. await EventSystemManager.Instance.TriggerEvent(eventList2,
  185. uiOpenOverCallBack: () => { });
  186. CTask cTask = CTask.Create();
  187. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  188. delegate(bool isWin)
  189. {
  190. LogTool.Log("战斗完成" + isWin);
  191. cTask.SetResult();
  192. });
  193. await cTask;
  194. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  195. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  196. mainPanel.GObjectPoolInterface.SetActive(true);
  197. await EventSystemManager.Instance.TriggerEvent(eventList1);
  198. AccountFileInfo.Instance.SavePlayerData();
  199. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  200. // AlterNamePanel.OpenPanel();
  201. // PlayerGuideManager.Instance.NextGuide();
  202. mainPanel.GetFocus();
  203. }
  204. else
  205. {
  206. MarskPanel.ClosePanel();
  207. }
  208. }
  209. }