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- using System.Collections.Generic;
- using System.Linq;
- using Core.Event.Event;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.Mono;
- using Fort23.UTool;
- using GameLogic.Hero;
- using Mono;
- using UnityEngine;
- using Utility;
- public class RedDotManager : Singleton<RedDotManager>
- {
- public Map<int, RedDotGroupData> AllRedDotGroupData = new Map<int, RedDotGroupData>();
- // /// <summary>
- // /// 服务器保存的红点信息;
- // /// </summary>
- // private Map<int, AccountFileInfo.RedDot> RedDots = new Map<int, AccountFileInfo.RedDot>();
- public void AddRedDot(AccountFileInfo.RedDot redDot)
- {
- AccountFileInfo.RedDot redDot1 = GetRedDot(redDot.id);
- if (redDot1 != null)
- {
- redDot1 = redDot;
- }
- else
- {
- AccountFileInfo.Instance.playerData.RedDotDatas.Add(redDot);
- }
- AccountFileInfo.Instance.SavePlayerData();
- }
- public AccountFileInfo.RedDot GetRedDot(int id)
- {
- AccountFileInfo.RedDot redDot = AccountFileInfo.Instance.playerData.RedDotDatas.FirstOrDefault(r => r.id == id);
- if (redDot == null)
- {
- return null;
- }
- return redDot;
- }
- /// <summary>
- /// 所有红点检测注入
- /// </summary>
- public void Init()
- {
- ReddotConfig[] reddotConfigs = ConfigComponent.Instance.GetAll<ReddotConfig>();
- foreach (var reddotConfig in reddotConfigs)
- {
- if (AllRedDotGroupData.TryGetValue(reddotConfig.GroupID, out var value))
- {
- value.AddRedDotData(reddotConfig.ID);
- }
- else
- {
- RedDotGroupData redDotGroupData = new RedDotGroupData();
- redDotGroupData.Init(reddotConfig.ID);
- AllRedDotGroupData.Add(reddotConfig.GroupID, redDotGroupData);
- }
- }
- }
- /// <summary>
- /// 改变红点状态
- /// </summary>
- /// <param name="redDotConfigId">对应红点id</param>
- /// <param name="type">0是关闭 1是开启</param>
- public void ChangeStateRedDot(int redDotConfigId, int type)
- {
- ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);
- if (reddotConfig.ID == 0)
- {
- LogTool.Log("红点id找不到:" + redDotConfigId);
- return;
- }
- if (AllRedDotGroupData.Count <= 0)
- return;
- if (type == 0)
- {
- AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = false;
- }
- else
- {
- AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = true;
- }
- AllRedDotUpDate();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="redDotConfigId"></param>
- /// <param name="type">1打开0关闭</param>
- public void TempChangeStateRedDot(int redDotConfigId, int type)
- {
- ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);
- EventManager.Instance.Dispatch(CustomEventType.RedDotChangeState, new DefaultEventData()
- {
- eventData = new[]
- {
- redDotConfigId,
- type
- }
- });
- }
- /// <summary>
- /// 所有红点更新
- /// </summary>
- public void AllRedDotUpDate()
- {
- EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData() { eventData = 0 });
- }
- /// <summary>
- /// 指定某个红点组更新
- /// </summary>
- /// <param name="targetGroupId"></param>
- public void TarGetRedDotUpDate(int targetGroupId)
- {
- if (AllRedDotGroupData.ContainsKey(targetGroupId))
- {
- ReddotConfig reddotConfig =
- ConfigComponent.Instance.Get<ReddotConfig>(AllRedDotGroupData[targetGroupId].Id);
- if (reddotConfig.LinkGroupID != null)
- {
- foreach (var i in reddotConfig.LinkGroupID)
- {
- EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()
- {
- eventData = i
- });
- }
- }
- }
- EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()
- {
- eventData = targetGroupId
- });
- }
- public bool TargetRedDotIsEnable(int redDotConfigID)
- {
- if (AllRedDotGroupData.Count <= 0)
- {
- return false;
- }
- ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);
- if (reddotConfig.ID == 0)
- {
- // LogTool.Log("红点id找不到:" + redDotConfigID);
- return false;
- }
- bool isEnable = false;
- if (reddotConfig.LinkGroupID != null)
- {
- foreach (var groupID in reddotConfig.LinkGroupID) //遍历link的组
- {
- if (AllRedDotGroupData.ContainsKey(groupID))
- {
- foreach (var keyValuePair in AllRedDotGroupData[groupID].AllRedDotData) //遍历所有layer的红点
- {
- foreach (var redDotData in keyValuePair.Value) //遍历某一个layer的红点
- {
- ReddotConfig _redDotConfig =
- ConfigComponent.Instance.Get<ReddotConfig>(redDotData.Value.Id); //具体某一个红点
- if (TargetRedDotIsEnable(_redDotConfig.ID))
- {
- isEnable = true;
- break;
- }
- }
- }
- }
- }
- }
- else
- {
- AllRedDotGroupData[reddotConfig.GroupID].Update();
- if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))
- {
- isEnable = true;
- }
- }
- return isEnable;
- }
- public bool TargetRedDotIsEnable2(int redDotConfigID)
- {
- bool isEnable = false;
- ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);
- AllRedDotGroupData[reddotConfig.GroupID].Update();
- if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))
- {
- isEnable = true;
- }
- return isEnable;
- }
- public bool TargetRedDotIsEnableForType01(int redDotGroupID, object value)
- {
- switch (redDotGroupID)
- {
- case 2:
- return isSkillUpgrade(value as SkillInfo);
- case 9:
- object[] objects = value as object[];
- return IsFabaoUpgrade1((int)objects[1], objects[0] as FaBaoInfo);
- case 10:
- return IsFabaoUpgrade(value as FaBaoInfo);
- break;
- }
- return false;
- }
- public bool isSkillUpgrade(SkillInfo _skillInfo)
- {
- var _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>();
- if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Length)
- {
- return false;
- }
- if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
- {
- return false;
- }
- for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
- {
- if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
- _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
- {
- return false;
- }
- }
- return true;
- }
- public bool IsFabaoUpgrade(FaBaoInfo faBaoInfo)
- {
- if (faBaoInfo == null)
- return false;
- if (faBaoInfo.FabaoPowerupConfig.ID >=
- ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
- {
- return false;
- }
- if (PlayerManager.Instance.myHero.powerUpConfig.ID < faBaoInfo.FabaoPowerupConfig.NeedLv)
- {
- return false;
- }
- for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
- {
- if (!PlayerManager.Instance.BagController.IsEnough(
- faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
- faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
- {
- return false;
- }
- }
- ItemConfig itemConfig =
- ConfigComponent.Instance.Get<ItemConfig>(faBaoInfo.FabaoConfig.ItemID);
- ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
- if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
- faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
- {
- if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
- faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
- {
- return false;
- }
- }
- return true;
- }
- public bool IsFabaoUpgrade1(int index, FaBaoInfo faBaoInfo)
- {
- int redDotID = 9;
- bool isEnable = true;
- // object[] objects = value as object[];
- if (index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
- {
- HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
- foreach (var heroPowerUpConfig in heroPowerUpConfigs)
- {
- if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
- {
- isEnable = false;
- }
- }
- }
- if (isEnable)
- {
- AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
- if (redDot == null)
- {
- return true;
- }
- else
- {
- if (redDot.Params.Contains(index.ToString()))
- {
- return IsFabaoUpgrade(faBaoInfo);
- }
- else
- {
- return true;
- }
- }
- }
- return false;
- }
- public override void Dispose()
- {
- AllRedDotGroupData.Clear();
- base.Dispose();
- }
- }
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