RedDotManager.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Event.Event;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using Mono;
  10. using UnityEngine;
  11. using Utility;
  12. public class RedDotManager : Singleton<RedDotManager>
  13. {
  14. public Map<int, RedDotGroupData> AllRedDotGroupData = new Map<int, RedDotGroupData>();
  15. // /// <summary>
  16. // /// 服务器保存的红点信息;
  17. // /// </summary>
  18. // private Map<int, AccountFileInfo.RedDot> RedDots = new Map<int, AccountFileInfo.RedDot>();
  19. public void AddRedDot(AccountFileInfo.RedDot redDot)
  20. {
  21. AccountFileInfo.RedDot redDot1 = GetRedDot(redDot.id);
  22. if (redDot1 != null)
  23. {
  24. redDot1 = redDot;
  25. }
  26. else
  27. {
  28. AccountFileInfo.Instance.playerData.RedDotDatas.Add(redDot);
  29. }
  30. AccountFileInfo.Instance.SavePlayerData();
  31. }
  32. public AccountFileInfo.RedDot GetRedDot(int id)
  33. {
  34. AccountFileInfo.RedDot redDot = AccountFileInfo.Instance.playerData.RedDotDatas.FirstOrDefault(r => r.id == id);
  35. if (redDot == null)
  36. {
  37. return null;
  38. }
  39. return redDot;
  40. }
  41. /// <summary>
  42. /// 所有红点检测注入
  43. /// </summary>
  44. public void Init()
  45. {
  46. ReddotConfig[] reddotConfigs = ConfigComponent.Instance.GetAll<ReddotConfig>();
  47. foreach (var reddotConfig in reddotConfigs)
  48. {
  49. if (AllRedDotGroupData.TryGetValue(reddotConfig.GroupID, out var value))
  50. {
  51. value.AddRedDotData(reddotConfig.ID);
  52. }
  53. else
  54. {
  55. RedDotGroupData redDotGroupData = new RedDotGroupData();
  56. redDotGroupData.Init(reddotConfig.ID);
  57. AllRedDotGroupData.Add(reddotConfig.GroupID, redDotGroupData);
  58. }
  59. }
  60. }
  61. /// <summary>
  62. /// 改变红点状态
  63. /// </summary>
  64. /// <param name="redDotConfigId">对应红点id</param>
  65. /// <param name="type">0是关闭 1是开启</param>
  66. public void ChangeStateRedDot(int redDotConfigId, int type)
  67. {
  68. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);
  69. if (reddotConfig.ID == 0)
  70. {
  71. LogTool.Log("红点id找不到:" + redDotConfigId);
  72. return;
  73. }
  74. if (AllRedDotGroupData.Count <= 0)
  75. return;
  76. if (type == 0)
  77. {
  78. AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = false;
  79. }
  80. else
  81. {
  82. AllRedDotGroupData[reddotConfig.GroupID].AllRedDotData[reddotConfig.Layer][redDotConfigId].isEnable = true;
  83. }
  84. AllRedDotUpDate();
  85. }
  86. /// <summary>
  87. ///
  88. /// </summary>
  89. /// <param name="redDotConfigId"></param>
  90. /// <param name="type">1打开0关闭</param>
  91. public void TempChangeStateRedDot(int redDotConfigId, int type)
  92. {
  93. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigId);
  94. EventManager.Instance.Dispatch(CustomEventType.RedDotChangeState, new DefaultEventData()
  95. {
  96. eventData = new[]
  97. {
  98. redDotConfigId,
  99. type
  100. }
  101. });
  102. }
  103. /// <summary>
  104. /// 所有红点更新
  105. /// </summary>
  106. public void AllRedDotUpDate()
  107. {
  108. EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData() { eventData = 0 });
  109. }
  110. /// <summary>
  111. /// 指定某个红点组更新
  112. /// </summary>
  113. /// <param name="targetGroupId"></param>
  114. public void TarGetRedDotUpDate(int targetGroupId)
  115. {
  116. if (AllRedDotGroupData.ContainsKey(targetGroupId))
  117. {
  118. ReddotConfig reddotConfig =
  119. ConfigComponent.Instance.Get<ReddotConfig>(AllRedDotGroupData[targetGroupId].Id);
  120. if (reddotConfig.LinkGroupID != null)
  121. {
  122. foreach (var i in reddotConfig.LinkGroupID)
  123. {
  124. EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()
  125. {
  126. eventData = i
  127. });
  128. }
  129. }
  130. }
  131. EventManager.Instance.Dispatch(CustomEventType.RedDotUpdate, new DefaultEventData()
  132. {
  133. eventData = targetGroupId
  134. });
  135. }
  136. public bool TargetRedDotIsEnable(int redDotConfigID)
  137. {
  138. if (AllRedDotGroupData.Count <= 0)
  139. {
  140. return false;
  141. }
  142. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);
  143. if (reddotConfig.ID == 0)
  144. {
  145. // LogTool.Log("红点id找不到:" + redDotConfigID);
  146. return false;
  147. }
  148. bool isEnable = false;
  149. if (reddotConfig.LinkGroupID != null)
  150. {
  151. foreach (var groupID in reddotConfig.LinkGroupID) //遍历link的组
  152. {
  153. if (AllRedDotGroupData.ContainsKey(groupID))
  154. {
  155. foreach (var keyValuePair in AllRedDotGroupData[groupID].AllRedDotData) //遍历所有layer的红点
  156. {
  157. foreach (var redDotData in keyValuePair.Value) //遍历某一个layer的红点
  158. {
  159. ReddotConfig _redDotConfig =
  160. ConfigComponent.Instance.Get<ReddotConfig>(redDotData.Value.Id); //具体某一个红点
  161. if (TargetRedDotIsEnable(_redDotConfig.ID))
  162. {
  163. isEnable = true;
  164. break;
  165. }
  166. }
  167. }
  168. }
  169. }
  170. }
  171. else
  172. {
  173. AllRedDotGroupData[reddotConfig.GroupID].Update();
  174. if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))
  175. {
  176. isEnable = true;
  177. }
  178. }
  179. return isEnable;
  180. }
  181. public bool TargetRedDotIsEnable2(int redDotConfigID)
  182. {
  183. bool isEnable = false;
  184. ReddotConfig reddotConfig = ConfigComponent.Instance.Get<ReddotConfig>(redDotConfigID);
  185. AllRedDotGroupData[reddotConfig.GroupID].Update();
  186. if (AllRedDotGroupData[reddotConfig.GroupID].TargetLayerIsEnable(reddotConfig.Layer))
  187. {
  188. isEnable = true;
  189. }
  190. return isEnable;
  191. }
  192. public bool TargetRedDotIsEnableForType01(int redDotGroupID, object value)
  193. {
  194. switch (redDotGroupID)
  195. {
  196. case 2:
  197. return isSkillUpgrade(value as SkillInfo);
  198. case 9:
  199. object[] objects = value as object[];
  200. return IsFabaoUpgrade1((int)objects[1], objects[0] as FaBaoInfo);
  201. case 10:
  202. return IsFabaoUpgrade(value as FaBaoInfo);
  203. break;
  204. }
  205. return false;
  206. }
  207. public bool isSkillUpgrade(SkillInfo _skillInfo)
  208. {
  209. var _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>();
  210. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Length)
  211. {
  212. return false;
  213. }
  214. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  215. {
  216. return false;
  217. }
  218. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  219. {
  220. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  221. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  222. {
  223. return false;
  224. }
  225. }
  226. return true;
  227. }
  228. public bool IsFabaoUpgrade(FaBaoInfo faBaoInfo)
  229. {
  230. if (faBaoInfo == null)
  231. return false;
  232. if (faBaoInfo.FabaoPowerupConfig.ID >=
  233. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  234. {
  235. return false;
  236. }
  237. if (PlayerManager.Instance.myHero.powerUpConfig.ID < faBaoInfo.FabaoPowerupConfig.NeedLv)
  238. {
  239. return false;
  240. }
  241. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  242. {
  243. if (!PlayerManager.Instance.BagController.IsEnough(
  244. faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  245. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  246. {
  247. return false;
  248. }
  249. }
  250. ItemConfig itemConfig =
  251. ConfigComponent.Instance.Get<ItemConfig>(faBaoInfo.FabaoConfig.ItemID);
  252. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  253. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  254. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  255. {
  256. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  257. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  258. {
  259. return false;
  260. }
  261. }
  262. return true;
  263. }
  264. public bool IsFabaoUpgrade1(int index, FaBaoInfo faBaoInfo)
  265. {
  266. int redDotID = 9;
  267. bool isEnable = true;
  268. // object[] objects = value as object[];
  269. if (index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  270. {
  271. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  272. foreach (var heroPowerUpConfig in heroPowerUpConfigs)
  273. {
  274. if (heroPowerUpConfig.MaxFabaoNum > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum)
  275. {
  276. isEnable = false;
  277. }
  278. }
  279. }
  280. if (isEnable)
  281. {
  282. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  283. if (redDot == null)
  284. {
  285. return true;
  286. }
  287. else
  288. {
  289. if (redDot.Params.Contains(index.ToString()))
  290. {
  291. return IsFabaoUpgrade(faBaoInfo);
  292. }
  293. else
  294. {
  295. return true;
  296. }
  297. }
  298. }
  299. return false;
  300. }
  301. public override void Dispose()
  302. {
  303. AllRedDotGroupData.Clear();
  304. base.Dispose();
  305. }
  306. }