HeroInfo.cs 9.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat.CombatTool;
  8. using Utility;
  9. namespace GameLogic.Hero
  10. {
  11. public class DaoLVBiData
  12. {
  13. public int id;
  14. public float value;
  15. }
  16. public class HeroInfo : CombatHeroInfo
  17. {
  18. public AccountFileInfo.HeroData heroData;
  19. private string _iconZhiYe;
  20. private Map<HeroAttributeType, float> attributeBlValue = new Map<HeroAttributeType, float>();
  21. public Map<int, float> daolvBlMap = new Map<int, float>();
  22. public List<DaoLVBiData> daolvBl = new List<DaoLVBiData>();
  23. // public List<int> ImmortalBond = new List<int>();
  24. public HeroInfo()
  25. {
  26. }
  27. public HeroInfo CopyHero()
  28. {
  29. AccountFileInfo.HeroData heroDataCopy = new AccountFileInfo.HeroData();
  30. heroDataCopy.heroModelId = heroData.heroModelId;
  31. heroDataCopy.heroPowerId = heroData.heroPowerId;
  32. heroDataCopy.exp = heroData.exp;
  33. heroDataCopy.upTime = heroData.upTime;
  34. heroDataCopy.isCombat = heroData.isCombat;
  35. heroDataCopy.TaoismSkillId = heroData.TaoismSkillId;
  36. heroDataCopy.ImmortalBond = heroData.ImmortalBond.ToList();
  37. HeroInfo heroInfo = new HeroInfo();
  38. heroInfo.MagicWeaponID = MagicWeaponID.ToList();
  39. heroInfo.unLockSkills = unLockSkills.ToList();
  40. heroInfo.InitHero(heroData);
  41. return heroInfo;
  42. }
  43. public void InitHero(AccountFileInfo.HeroData heroData)
  44. {
  45. this.heroData = heroData;
  46. InitHero(heroData.heroModelId, heroData.heroPowerId);
  47. }
  48. public void InitHero(int modelID, int powerID)
  49. {
  50. this.modelID = modelID;
  51. SetDataConfig(modelID,
  52. powerID);
  53. ComputeHeroInfo();
  54. //CalBasicAttribute();
  55. }
  56. public HeroInfo Upgrade()
  57. {
  58. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  59. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  60. heroData.exp += allexp;
  61. heroData.exp -= powerUpConfig.levelUpExp;
  62. heroData.upTime = TimeHelper.ClientNow();
  63. heroData.isCombat = false;
  64. heroData.heroPowerId++;
  65. InitHero(heroData);
  66. PlayerManager.Instance.SaveHeroData(this);
  67. EventManager.Instance.Dispatch(CustomEventType.JingJieUpgrade, null);
  68. RedDotManager.Instance.AllRedDotUpDate();
  69. return this;
  70. }
  71. public void GetDaoLvBl()
  72. {
  73. daolvBl.Clear();
  74. foreach (var i in heroData?.ImmortalBond)
  75. {
  76. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(i);
  77. foreach (var i1 in daoyouModelConfig.daolvSkillID)
  78. {
  79. daolvSkill daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(i1);
  80. // //唯一只加一次
  81. // if (daolvSkill.type == 1)
  82. // {
  83. // if (!daolvBlMap.ContainsKey(i1))
  84. // {
  85. // daolvBlMap.Add(i1, daolvSkill.para[0]);
  86. // }
  87. // }
  88. // else
  89. // {
  90. // if (!daolvBlMap.ContainsKey(i1))
  91. // {
  92. // daolvBlMap.Add(i1, daolvSkill.para[0]);
  93. // }
  94. // else
  95. // {
  96. // daolvBlMap[i1] += daolvSkill.para[0];
  97. // }
  98. // }
  99. DaoLVBiData daoLvBiData;
  100. if (daolvSkill.type == 1)
  101. {
  102. daoLvBiData = daolvBl.FirstOrDefault(d => d.id == i1);
  103. if (daoLvBiData != null)
  104. {
  105. daoLvBiData = new DaoLVBiData();
  106. daoLvBiData.id = i1;
  107. daoLvBiData.value = daolvSkill.para[0];
  108. daolvBl.Add(daoLvBiData);
  109. }
  110. }
  111. else
  112. {
  113. daoLvBiData = new DaoLVBiData();
  114. daoLvBiData.id = i1;
  115. daoLvBiData.value = daolvSkill.para[0];
  116. daolvBl.Add(daoLvBiData);
  117. // if (!daolvBlMap.ContainsKey(i1))
  118. // {
  119. // daolvBlMap.Add(i1, daolvSkill.para[0]);
  120. // }
  121. // else
  122. // {
  123. // daolvBlMap[i1] += daolvSkill.para[0];
  124. // }
  125. }
  126. }
  127. }
  128. }
  129. public void ComputeHeroInfo()
  130. {
  131. attributeBlValue.Clear();
  132. CalAttribute();
  133. GetDaoLvBl();
  134. if (!PlayerManager.Instance.isTest)
  135. {
  136. List<FaBaoInfo> myAllFaBao = PlayerManager.Instance.FaBaoControl.myAllFaBao;
  137. foreach (var faBaoInfo in myAllFaBao)
  138. {
  139. if (faBaoInfo.SkillConfig.addPropertyType != null)
  140. {
  141. for (int i = 0; i < faBaoInfo.SkillConfig.addPropertyType.Length; i++)
  142. {
  143. int shuxingID = faBaoInfo.SkillConfig.addPropertyType[i];
  144. float shuxingValue = faBaoInfo.SkillConfig.addPropertyValue[i];
  145. ComputeHeroAttributeType(shuxingID, shuxingValue);
  146. }
  147. }
  148. }
  149. ///功法加被动属性
  150. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill;
  151. for (int j = 0; j < allSkill.Count; j++)
  152. {
  153. SkillInfo skillInfo = allSkill[j];
  154. if (skillInfo.skillConfig.addPropertyType != null)
  155. {
  156. for (int i = 0; i < skillInfo.skillConfig.addPropertyType.Length; i++)
  157. {
  158. int shuxingID = skillInfo.skillConfig.addPropertyType[i];
  159. float shuxingValue = skillInfo.skillConfig.addPropertyValue[i];
  160. ComputeHeroAttributeType(shuxingID, shuxingValue);
  161. }
  162. }
  163. }
  164. foreach (var VARIABLE in attributeBlValue)
  165. {
  166. ComputeHeroAttributeType((int)VARIABLE.Key, VARIABLE.Value);
  167. }
  168. }
  169. //道侣带来的属性加成
  170. foreach (var keyValuePair in daolvBlMap)
  171. {
  172. daolvSkill daolvSkill = ConfigComponent.Instance.Get<daolvSkill>(keyValuePair.Key);
  173. ComputeHeroAttributeType(daolvSkill.AttrID, keyValuePair.Value);
  174. }
  175. if (CombatController.currActiveCombat != null && CombatController.currActiveCombat.playerHeroEntity != null)
  176. {
  177. CombatController.currActiveCombat.playerHeroEntity.CurrCombatHeroInfo = this.Copy();
  178. CombatController.currActiveCombat.playerHeroEntity.MaxCombatHeroInfo = this.Copy();
  179. }
  180. }
  181. private void ComputeHeroAttributeType(int shuxingID, float value)
  182. {
  183. switch ((HeroAttributeType)shuxingID)
  184. {
  185. case HeroAttributeType.HP:
  186. hp.Value += (int)value;
  187. break;
  188. case HeroAttributeType.ATT:
  189. attack.Value += (int)value;
  190. break;
  191. case HeroAttributeType.DEF:
  192. defense.Value += (int)value;
  193. break;
  194. case HeroAttributeType.HP_BL:
  195. hp.Value += (long)(hp.Value * (value / 100f));
  196. break;
  197. case HeroAttributeType.ATT_BL:
  198. attack.Value += (long)(attack.Value * (value / 100f));
  199. break;
  200. case HeroAttributeType.DEF_BL:
  201. defense.Value += (long)(defense.Value * (value / 100f));
  202. break;
  203. case HeroAttributeType.ShengShi_BL:
  204. shenshi.Value += (long)(shenshi.Value * (value / 100f));
  205. break;
  206. case HeroAttributeType.Gold:
  207. Metal += value;
  208. break;
  209. case HeroAttributeType.Wood:
  210. Wood += value;
  211. break;
  212. case HeroAttributeType.Fire:
  213. Fire += value;
  214. break;
  215. case HeroAttributeType.Water:
  216. Water += value;
  217. break;
  218. case HeroAttributeType.Earth:
  219. Earth += value;
  220. break;
  221. case HeroAttributeType.Shields:
  222. Shield.Value += (int)value;
  223. break;
  224. default:
  225. if (attributeBlValue.TryGetValue((HeroAttributeType)shuxingID, out var value1)
  226. )
  227. {
  228. attributeBlValue[(HeroAttributeType)shuxingID] = value1 + value;
  229. }
  230. else
  231. {
  232. attributeBlValue.Add((HeroAttributeType)shuxingID, value);
  233. }
  234. break;
  235. }
  236. }
  237. }
  238. }