123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 |
- // Auto Generated Code By excel2json
- // Generate From Excel\Reddot.xlsx. SheetName: ReddotConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "ReddotConfig.json")]
- public partial class ReddotConfigHolder : ConfigHolder<ReddotConfig>
{
- }
- [Serializable]
- public struct ReddotConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///红点组ID
- /// </summary>
- #if !COMBAT_SERVER
- public int GroupID;
- #else
- public int GroupID{ set; get; }
- #endif
-
- /// <summary>
- ///关联组ID 填写与本组相关联的组ID
- /// </summary>
- #if !COMBAT_SERVER
- public int[] LinkGroupID;
- #else
- public int[] LinkGroupID{ set; get; }
- #endif
-
- /// <summary>
- ///激活来自指定
- /// </summary>
- #if !COMBAT_SERVER
- public int EnableForTarget;
- #else
- public int EnableForTarget{ set; get; }
- #endif
-
- /// <summary>
- ///红点层级数
- /// </summary>
- #if !COMBAT_SERVER
- public int Layer;
- #else
- public int Layer{ set; get; }
- #endif
-
- /// <summary>
- ///红点序列
- /// </summary>
- #if !COMBAT_SERVER
- public int Enable;
- #else
- public int Enable{ set; get; }
- #endif
-
- /// <summary>
- ///是否点了暂时消失
- /// </summary>
- #if !COMBAT_SERVER
- public int Visible;
- #else
- public int Visible{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
|