PlayerDataEditorWindow.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370
  1. #if UNITY_EDITOR
  2. using UnityEditor;
  3. using UnityEngine;
  4. using System.Reflection;
  5. using System.Collections.Generic;
  6. using System;
  7. using System.Collections;
  8. using System.IO;
  9. using Fort23.UTool;
  10. public class PlayerDataEditorWindow : EditorWindow
  11. {
  12. private AccountFileInfo.PlayerData playerData;
  13. private Vector2 scrollPos;
  14. private Dictionary<string, bool> foldoutStates = new Dictionary<string, bool>();
  15. private string DataFilePath = "/playerData.txt";
  16. [MenuItem("Tools/PlayerData 编辑器")]
  17. public static void ShowWindow()
  18. {
  19. GetWindow<PlayerDataEditorWindow>(true, "PlayerData 编辑器");
  20. }
  21. private void OnEnable()
  22. {
  23. LoadPlayerData();
  24. }
  25. private string targetFolder = "";
  26. private string targetItemId = "";
  27. private string targetItemCount = "";
  28. private void OnGUI()
  29. {
  30. GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel)
  31. { fontSize = 14, padding = new RectOffset(5, 5, 5, 5) };
  32. GUIStyle sectionStyle = new GUIStyle(EditorStyles.helpBox)
  33. { margin = new RectOffset(5, 5, 5, 5), padding = new RectOffset(10, 10, 10, 10) };
  34. scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
  35. if (playerData == null)
  36. {
  37. EditorGUILayout.HelpBox("未加载 PlayerData!点击下方创建新数据。", MessageType.Warning);
  38. if (GUILayout.Button("创建新 PlayerData", GUILayout.Height(30)))
  39. {
  40. playerData = new AccountFileInfo.PlayerData();
  41. }
  42. EditorGUILayout.EndScrollView();
  43. return;
  44. }
  45. EditorGUILayout.LabelField("PlayerData 编辑器", headerStyle);
  46. EditorGUILayout.Space();
  47. EditorGUILayout.BeginVertical(sectionStyle);
  48. if (Application.isPlaying)
  49. {
  50. targetFolder = EditorGUILayout.TextField(targetFolder);
  51. if (GUILayout.Button("添加事件", GUILayout.Height(30)))
  52. {
  53. if (int.TryParse(targetFolder, out int eventid))
  54. {
  55. var eventList = EventSystemManager.Instance.AddEvent(eventid);
  56. if (eventList != null)
  57. {
  58. LogTool.Log("添加事件:" + eventid);
  59. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  60. AccountFileInfo.Instance.SavePlayerData();
  61. }
  62. }
  63. }
  64. EditorGUILayout.LabelField("道具id:", GUILayout.Width(200));
  65. targetItemId = EditorGUILayout.TextField(targetItemId);
  66. EditorGUILayout.LabelField("道具数量:", GUILayout.Width(200));
  67. targetItemCount = EditorGUILayout.TextField(targetItemCount);
  68. if (GUILayout.Button("添加道具", GUILayout.Height(30)))
  69. {
  70. if (int.TryParse(targetItemId, out int itemId) && int.TryParse(targetItemCount, out int itemCount))
  71. {
  72. PlayerManager.Instance.BagController.AddItem(itemId, itemCount);
  73. LogTool.Log($"添加成功,id:{itemId},数量:{itemCount}");
  74. AccountFileInfo.Instance.SavePlayerData();
  75. }
  76. }
  77. }
  78. try
  79. {
  80. DrawFields(playerData, playerData.GetType(), "PlayerData.");
  81. }
  82. catch (Exception ex)
  83. {
  84. EditorGUILayout.HelpBox($"绘制字段时出错: {ex.Message}", MessageType.Error);
  85. }
  86. EditorGUILayout.EndVertical();
  87. EditorGUILayout.Space();
  88. EditorGUILayout.BeginHorizontal();
  89. if (!Application.isPlaying)
  90. {
  91. if (GUILayout.Button("保存 PlayerData", GUILayout.Height(30)))
  92. {
  93. if (EditorUtility.DisplayDialog("保存确认",
  94. $"确定要保存到 {Application.persistentDataPath + DataFilePath}?\n现有文件将被覆盖。", "确定", "取消"))
  95. {
  96. SavePlayerData();
  97. }
  98. }
  99. }
  100. if (GUILayout.Button("加载 PlayerData", GUILayout.Height(30)))
  101. {
  102. if (EditorUtility.DisplayDialog("加载确认",
  103. $"确定要从 {Application.persistentDataPath + DataFilePath} 加载数据?\n当前编辑的数据将被覆盖。", "确定", "取消"))
  104. {
  105. LoadPlayerData();
  106. }
  107. }
  108. EditorGUILayout.EndHorizontal();
  109. EditorGUILayout.EndScrollView();
  110. }
  111. private void DrawFields(object obj, Type type, string prefix = "")
  112. {
  113. if (obj == null)
  114. {
  115. EditorGUILayout.LabelField($"{prefix} (空)");
  116. return;
  117. }
  118. FieldInfo[] fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
  119. foreach (FieldInfo field in fields)
  120. {
  121. string fieldKey = $"{prefix}{field.Name}";
  122. object value = field.GetValue(obj);
  123. // 初始化折叠状态
  124. if (!foldoutStates.ContainsKey(fieldKey))
  125. foldoutStates[fieldKey] = false;
  126. // 处理基本类型
  127. if (field.FieldType == typeof(int))
  128. {
  129. EditorGUILayout.BeginHorizontal();
  130. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  131. int newValue = EditorGUILayout.IntField(value != null ? (int)value : 0);
  132. field.SetValue(obj, newValue);
  133. EditorGUILayout.EndHorizontal();
  134. }
  135. else if (field.FieldType == typeof(long))
  136. {
  137. EditorGUILayout.BeginHorizontal();
  138. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  139. long newValue = EditorGUILayout.LongField(value != null ? (long)value : 0);
  140. field.SetValue(obj, newValue);
  141. EditorGUILayout.EndHorizontal();
  142. }
  143. else if (field.FieldType == typeof(bool))
  144. {
  145. EditorGUILayout.BeginHorizontal();
  146. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  147. bool newValue = EditorGUILayout.Toggle(value != null ? (bool)value : false);
  148. field.SetValue(obj, newValue);
  149. EditorGUILayout.EndHorizontal();
  150. }
  151. else if (field.FieldType == typeof(float))
  152. {
  153. EditorGUILayout.BeginHorizontal();
  154. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  155. float newValue = EditorGUILayout.FloatField(value != null ? (float)value : 0f);
  156. field.SetValue(obj, newValue);
  157. EditorGUILayout.EndHorizontal();
  158. }
  159. else if (field.FieldType == typeof(string))
  160. {
  161. EditorGUILayout.BeginHorizontal();
  162. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  163. string newValue = EditorGUILayout.TextField(value != null ? (string)value : "");
  164. field.SetValue(obj, newValue);
  165. EditorGUILayout.EndHorizontal();
  166. }
  167. // 处理列表类型
  168. else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(List<>))
  169. {
  170. Type itemType = field.FieldType.GetGenericArguments()[0];
  171. IList list = (IList)(value ?? Activator.CreateInstance(field.FieldType));
  172. EditorGUILayout.BeginHorizontal();
  173. foldoutStates[fieldKey] =
  174. EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} (列表, {list.Count} 项)", true);
  175. EditorGUILayout.EndHorizontal();
  176. if (foldoutStates[fieldKey])
  177. {
  178. EditorGUI.indentLevel++;
  179. EditorGUILayout.BeginHorizontal();
  180. EditorGUILayout.LabelField("大小", GUILayout.Width(200));
  181. int newSize = EditorGUILayout.IntField(list.Count);
  182. try
  183. {
  184. while (newSize > list.Count)
  185. {
  186. object newItem = Activator.CreateInstance(itemType);
  187. list.Add(newItem);
  188. }
  189. while (newSize < list.Count)
  190. {
  191. list.RemoveAt(list.Count - 1);
  192. }
  193. }
  194. catch (Exception ex)
  195. {
  196. EditorGUILayout.HelpBox($"修改列表大小时出错: {ex.Message}", MessageType.Error);
  197. }
  198. EditorGUILayout.EndHorizontal();
  199. for (int i = 0; i < list.Count; i++)
  200. {
  201. string itemKey = $"{fieldKey}[{i}]";
  202. if (!foldoutStates.ContainsKey(itemKey))
  203. foldoutStates[itemKey] = false;
  204. EditorGUILayout.BeginHorizontal();
  205. foldoutStates[itemKey] =
  206. EditorGUILayout.Foldout(foldoutStates[itemKey], $"{field.Name}[{i}]", true);
  207. if (GUILayout.Button("删除", GUILayout.Width(60)))
  208. {
  209. list.RemoveAt(i);
  210. foldoutStates.Remove(itemKey);
  211. break;
  212. }
  213. EditorGUILayout.EndHorizontal();
  214. if (foldoutStates[itemKey])
  215. {
  216. EditorGUI.indentLevel++;
  217. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  218. try
  219. {
  220. DrawFields(list[i], itemType, $"{prefix}{field.Name}[{i}].");
  221. }
  222. catch (Exception ex)
  223. {
  224. EditorGUILayout.HelpBox($"绘制 {itemKey} 时出错: {ex.Message}", MessageType.Error);
  225. }
  226. EditorGUILayout.EndVertical();
  227. EditorGUI.indentLevel--;
  228. }
  229. }
  230. if (GUILayout.Button($"添加新 {itemType.Name}", GUILayout.Height(25)))
  231. {
  232. try
  233. {
  234. object newItem = Activator.CreateInstance(itemType);
  235. list.Add(newItem);
  236. }
  237. catch (Exception ex)
  238. {
  239. EditorGUILayout.HelpBox($"添加新 {itemType.Name} 时出错: {ex.Message}", MessageType.Error);
  240. }
  241. }
  242. field.SetValue(obj, list);
  243. EditorGUI.indentLevel--;
  244. }
  245. }
  246. // 处理自定义类
  247. else if (field.FieldType.IsClass)
  248. {
  249. EditorGUILayout.BeginHorizontal();
  250. foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey],
  251. $"{field.Name} ({field.FieldType.Name})", true);
  252. if (value == null && GUILayout.Button("创建", GUILayout.Width(60)))
  253. {
  254. value = Activator.CreateInstance(field.FieldType);
  255. field.SetValue(obj, value);
  256. }
  257. EditorGUILayout.EndHorizontal();
  258. if (foldoutStates[fieldKey] && value != null)
  259. {
  260. EditorGUI.indentLevel++;
  261. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  262. try
  263. {
  264. DrawFields(value, field.FieldType, $"{prefix}{field.Name}.");
  265. }
  266. catch (Exception ex)
  267. {
  268. EditorGUILayout.HelpBox($"绘制 {fieldKey} 时出错: {ex.Message}", MessageType.Error);
  269. }
  270. EditorGUILayout.EndVertical();
  271. EditorGUI.indentLevel--;
  272. }
  273. }
  274. else
  275. {
  276. EditorGUILayout.LabelField($"{field.Name} ({field.FieldType.Name})", "不支持的类型");
  277. }
  278. }
  279. }
  280. private void SavePlayerData()
  281. {
  282. try
  283. {
  284. string json = JsonUtility.ToJson(playerData, true);
  285. string path = Application.persistentDataPath + DataFilePath;
  286. File.WriteAllText(path, json);
  287. Debug.Log($"PlayerData 已保存至 {path}");
  288. EditorUtility.DisplayDialog("保存成功", $"PlayerData 已保存至 {path}", "确定");
  289. }
  290. catch (Exception ex)
  291. {
  292. EditorGUILayout.HelpBox($"保存 PlayerData 时出错: {ex.Message}", MessageType.Error);
  293. EditorUtility.DisplayDialog("保存失败", $"保存 PlayerData 时出错: {ex.Message}", "确定");
  294. }
  295. }
  296. private void LoadPlayerData()
  297. {
  298. if (!Application.isPlaying)
  299. {
  300. if (playerData == null)
  301. playerData = new AccountFileInfo.PlayerData();
  302. try
  303. {
  304. string path = Application.persistentDataPath + DataFilePath;
  305. if (File.Exists(path))
  306. {
  307. string json = File.ReadAllText(path);
  308. JsonUtility.FromJsonOverwrite(json, playerData);
  309. }
  310. else
  311. {
  312. EditorGUILayout.HelpBox($"未找到文件: {path}", MessageType.Warning);
  313. EditorUtility.DisplayDialog("加载失败", $"未找到文件: {path}", "确定");
  314. }
  315. }
  316. catch (Exception ex)
  317. {
  318. EditorGUILayout.HelpBox($"加载 PlayerData 时出错: {ex.Message}", MessageType.Error);
  319. EditorUtility.DisplayDialog("加载失败", $"加载 PlayerData 时出错: {ex.Message}", "确定");
  320. }
  321. }
  322. else
  323. {
  324. playerData = AccountFileInfo.Instance.playerData;
  325. }
  326. }
  327. }
  328. #endif