| 12345678910111213141516171819202122 | 
							- using Fort23.Mono;
 
- namespace GameLogic.Combat.Hero.State
 
- {
 
-     public class CombatHeroPickUpState : CombatHeroStateBasic
 
-     {
 
-         public CombatHeroPickUpState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-             combatHeroEntity.combatHeroAnimtion.Play("idle");
 
-             combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = true;
 
-         }
 
-         protected override void ProExit()
 
-         {
 
-             combatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(true).IsHide = false;
 
-         }
 
-     }
 
- }
 
 
  |