| 1234567891011121314151617 | using Core.Utility.Event;using GameLogic.Combat.Hero.Turntable;using GameLogic.Combat.Skill;namespace Common.Utility.CombatEvent{    public class SkillSlotsAlterEventData: EventDataBasic<SkillSlotsAlterEventData>    {        public SkillSlots SkillSlots;        public SkillBasic SkillBasic;        protected override void ProDispose()        {            SkillSlots = null;            SkillBasic = null;        }    }}
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