| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 | // Auto Generated Code By excel2json// Generate From Excel\Shop.xlsx. SheetName: ShopConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "ShopConfig.json")]	public partial class ShopConfigHolder : ConfigHolder<ShopConfig>
	{	}	[Serializable]	public struct ShopConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///商店名字		/// </summary>#if !COMBAT_SERVER		public int shopName;#else		public int shopName{ set; get; }#endif				/// <summary>		///页签所属商店		/// </summary>#if !COMBAT_SERVER		public int shopGroup;#else		public int shopGroup{ set; get; }#endif				/// <summary>		///每个页面的商品shopitemID组		/// </summary>#if !COMBAT_SERVER		public int shopItemGroup;#else		public int shopItemGroup{ set; get; }#endif				/// <summary>		///页签排序 (小的在前面)		/// </summary>#if !COMBAT_SERVER		public int pageSortNum;#else		public int pageSortNum{ set; get; }#endif				/// <summary>		///刷新类型 0=不刷新 1=每日自动刷新 2=每周自动刷新 3=每月自动刷新 4=按开启时间固定间隔自动刷新 		/// </summary>#if !COMBAT_SERVER		public int RefreshType;#else		public int RefreshType{ set; get; }#endif				/// <summary>		///刷新消耗道具ID (此列不为-1时,可以手动刷新)		/// </summary>#if !COMBAT_SERVER		public int refreshCostItemId;#else		public int refreshCostItemId{ set; get; }#endif				/// <summary>		///刷新消耗道具数量 (刷新次数增加消耗会改变,0表示免费)		/// </summary>#if !COMBAT_SERVER		public int[] refreshCost;#else		public int[] refreshCost{ set; get; }#endif				/// <summary>		///周期内刷新次数上限(如果有手动刷新,必须要填次数)		/// </summary>#if !COMBAT_SERVER		public int refreshLimit;#else		public int refreshLimit{ set; get; }#endif			}}// End of Auto Generated Code
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