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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- ///朱雀燎原指 身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。
- /// </summary>
- public class S1403 : SkillBasic
- {
- private static Vector3[] zdPosIndex = new Vector3[] { new Vector3(-1.06f,2.14f,0.1f),new Vector3(-0.48f,2.7f,-0.92f),new Vector3(0.128f,2.85f,-0.84f),new Vector3
- (0.63f,2.67f,-0.765f),new Vector3(1.03f,2.19f,-0.569f)};
- protected override void ProUseSkill()
- {
- CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
- .GetThis<CombatHeroEntity>()
- .GetMainHotPoin<CombatHeroHitPoint>();
- BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
- currTarget.Add(combatHeroHitPoint);
- ballisticsCount = (int)effectValue[0]*5;
- for (int j = 0; j < 5; j++)
- {
- SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (j + 2));
- for (int i = 0; i < effectValue[0]; i++)
- {
- ActivationTimeLineData("1403_fashe", currTarget: currTarget,
- customizePos: new Vector3[] { specialDotInfo.GetWorlPos() },startTime:i*-0.2f);
- }
- }
- ActivationTimeLineData("1403");
- }
- protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData,ISkillFeatures skillFeatures)
- {
- float addHarm = effectValue[1];
- if (SelfSkillConfig.level > 1)
- {
- b_1010 b1010 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1010>();
- if (b1010 != null)
- {
- addHarm += effectValue[3];
- }
- }
- if (SelfSkillConfig.level > 5)
- {
- addHarm -= effectValue[4];
- }
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- addHarm);
- HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
- AttType.Skill, triggerData, wuXingType,skillFeatures,
- HarmType.Default);
- if (harmReturnInfo.isHitHero)
- {
- int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
- if (odds <= effectValue[2])
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1);
- targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- }
- }
- }
- }
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