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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DivineSenceLevelPreviewPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private List<Text> _CurrentBls;
 
- 	  public List<Text> CurrentBls
 
- 	   {
 
- 	   get{
 
- 	      if (_CurrentBls == null)
 
- 	       {
 
- 	         _CurrentBls  = GetUIUnit<List<Text>>("CurrentBls"); 
 
- 	       }
 
- 	      return _CurrentBls;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private List<Text> _NextBls;
 
- 	  public List<Text> NextBls
 
- 	   {
 
- 	   get{
 
- 	      if (_NextBls == null)
 
- 	       {
 
- 	         _NextBls  = GetUIUnit<List<Text>>("NextBls"); 
 
- 	       }
 
- 	      return _NextBls;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_CurrentLevel;
 
- 	  public Text Text_CurrentLevel
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_CurrentLevel == null)
 
- 	       {
 
- 	         _Text_CurrentLevel  = GetUIUnit<Text>("Text_CurrentLevel"); 
 
- 	       }
 
- 	      return _Text_CurrentLevel;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_NextLevel;
 
- 	  public Text Text_NextLevel
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_NextLevel == null)
 
- 	       {
 
- 	         _Text_NextLevel  = GetUIUnit<Text>("Text_NextLevel"); 
 
- 	       }
 
- 	      return _Text_NextLevel;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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