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							- using Core.Language;
 
- using GameLogic.Bag;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "WidgetItemWithName")]
 
-     public partial class WidgetItemWithName : UIComponent
 
-     {
 
-         public ItemInfo itemInfo;
 
-         public bool isClick = false;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             // Btn_WidgetItem.onClick.AddListener(() =>
 
-             // {
 
-             //     if (!isClick)
 
-             //         return;
 
-             //     if (itemInfo.config.associateID == 3)
 
-             //     {
 
-             //         GongFaDetailsPanel.Open(itemInfo);
 
-             //     }
 
-             //     else if (itemInfo.config.associateID == 4)
 
-             //     {
 
-             //         FaBaoDetailsPanel.OpenPanel(itemInfo);
 
-             //     }
 
-             //     else
 
-             //     {
 
-             //         ItemDetailsPanel.OpenPanel(itemInfo);
 
-             //     }
 
-             // });
 
-             base.AddButtonEvent();
 
-         }
 
-         public async void InitWidget(ItemInfo itemInfo, bool isclick = true)
 
-         {
 
-             this.isClick = isclick;
 
-             this.itemInfo = itemInfo;
 
-             WidgetItem widgetItem =
 
-                 await UIManager.Instance.CreateGComponentForObject<WidgetItem>(WidgetItemGame, null);
 
-             widgetItem.InitWidget(itemInfo);
 
-             Text_Name.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             itemInfo = null;
 
-             base.DormancyObj();
 
-         }
 
-     }
 
- }
 
 
  |