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- using Core.Language;
- using GameLogic.Hero;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SkillInfopanel")]
- public partial class SkillInfopanel : UIPanel
- {
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- }
- public void CustomInit(FaBaoInfo faBaoInfo)
- {
- Text_Name.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name);
- Text_Level.text = "等级:" + faBaoInfo.FaBaoData.level.ToString();
- Text_Tag.text = "法宝";
- Text_tip.text = "法宝详情";
- Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
- Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec), faBaoInfo.effectValue);
- Text_Power.gameObject.SetActive(true);
- StarRootGam.SetActive(false);
- Icon_SkillIcon.icon_name = faBaoInfo.SkillConfig.icon;
- }
- public void CustomInit(SkillInfo skillInfo)
- {
- Text_Name.text = LanguageManager.Instance.Text(skillInfo.skillConfig.name);
- Text_Level.text = "等级:" + skillInfo.SkillPowerupConfig.ID.ToString();
- Text_Tag.text = "功法";
- Text_tip.text = "功法详情";
- Text_massge.text = UtilTools.GetString(LanguageManager.Instance.Text(skillInfo.skillConfig.dec), skillInfo.effectValue);
- Text_Power.gameObject.SetActive(false);
- Icon_SkillIcon.icon_name = skillInfo.skillConfig.icon;
- StarRootGam.SetActive(true);
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage icon = StarRoot[i] as MyImage;
- if (i < skillInfo.skillConfig.level - 1)
- {
- icon.gameObject.SetActive(true);
- }
- else
- {
- icon.gameObject.SetActive(false);
- }
- }
- }
- public static async void OpenPanle(FaBaoInfo faBaoInfo)
- {
- SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
- skillInfopanel.CustomInit(faBaoInfo);
- }
- public static async void OpenPanle(SkillInfo faBaoInfo)
- {
- SkillInfopanel skillInfopanel = await UIManager.Instance.LoadAndOpenPanel<SkillInfopanel>(null, UILayer.Top);
- skillInfopanel.CustomInit(faBaoInfo);
- }
- }
- }
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