EnergyWidget.cs 3.7 KB

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  1. using Common.Utility.CombatEvent;
  2. using Core.Language;
  3. using Core.Utility;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "EnergyWidget")]
  13. public partial class EnergyWidget : UIComponent
  14. {
  15. public ItemConfig _itemConfig;
  16. private void Init()
  17. {
  18. }
  19. public override void AddEvent()
  20. {
  21. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, Itemupdate);
  22. }
  23. private void Itemupdate(IEventData e)
  24. {
  25. ItemUpdateData data = e as ItemUpdateData;
  26. if (data.ItemInfo.itemID == _itemConfig.ID)
  27. {
  28. Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(_itemConfig.ID).ToStringEx();
  29. }
  30. }
  31. public override void DelEvent()
  32. {
  33. EventManager.Instance.RemoveEventListener(CustomEventType.ItemUpdate, Itemupdate);
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Coin.onClick.AddListener(() =>
  38. {
  39. // if (_itemConfig.ID == GlobalParam.Item_Coin_ID)
  40. // {
  41. // OnClickIcon_Coin_button();
  42. // }
  43. // else if (_itemConfig.ID == GlobalParam.Item_Diamond_ID)
  44. // {
  45. // OnClickIcon_Diamon_button();
  46. // }
  47. // else if (_itemConfig.ID == GlobalParam.Item_HeroExp_ID)
  48. // {
  49. // OnClickIcon_HeroExp_button();
  50. // }
  51. if (_itemConfig.associateID == 3)
  52. {
  53. GongFaDetailsPanel.Open(new ItemInfo(_itemConfig.ID));
  54. }
  55. else if (_itemConfig.associateID == 4)
  56. {
  57. FaBaoDetailsPanel.OpenPanel(new ItemInfo(_itemConfig.ID));
  58. }
  59. else
  60. {
  61. ItemDetailsPanel.OpenPanel(new ItemInfo(_itemConfig.ID));
  62. }
  63. });
  64. }
  65. private void OnClickIcon_HeroExp_button()
  66. {
  67. // TipMessagePanel.OpenTipMessagePanel("英雄经验,可用于升级英雄等级<color=#ff0000>(每杀死一个小怪能获得经验,击杀boss能获得大量经验)</color>",
  68. // new Vector2(Icon_HeroExp_button.transform.position.x, Icon_HeroExp_button.transform.position.y - 0.5f));
  69. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(104),
  70. new Vector2(Icon_Energy.transform.position.x, Icon_Energy.transform.position.y - 0.5f));
  71. }
  72. private void OnClickIcon_Coin_button()
  73. {
  74. // TipMessagePanel.OpenTipMessagePanel("金币,用于抽取英雄宝箱<color=#ff0000>(每杀死一个小怪有几率获得金币,击杀boss能获得大量金币)</color>",
  75. // new Vector2(Icon_Coin_button.transform.position.x, Icon_Coin_button.transform.position.y - 0.5f));
  76. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(105),
  77. new Vector2(Icon_Energy.transform.position.x, Icon_Energy.transform.position.y - 0.5f));
  78. }
  79. private void OnClickIcon_Diamon_button()
  80. {
  81. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(106),
  82. new Vector2(Icon_Energy.transform.position.x, Icon_Energy.transform.position.y - 0.5f));
  83. }
  84. public void CustomInit(int id)
  85. {
  86. _itemConfig = ConfigComponent.Instance.Get<ItemConfig>(id);
  87. Icon_Energy.icon_name = _itemConfig.icon;
  88. Text_Count.text = PlayerManager.Instance.BagController.GetItemCount(id).ToString();
  89. }
  90. }
  91. }