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- using System.Collections.Generic;
- using Animancer;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Hero;
- using UnityEngine;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "BossInfoPanel")]
- public partial class BossInfoPanel : UIPanel
- {
- private bool isOk;
- private LevelbattleConfig levelbattleConfig;
- private GroupConfig groupConfig;
- private HeroModelConfig heroModelConfig;
- private MonsterPowerUpConfig heroPowerUpConfig;
- private CombatHeroInfo combatHeroInfo;
- private void Init()
- {
- isAddStack = false;
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- Btn_Ok.onClick.AddListener(() =>
- {
- isOk = true;
- UIManager.Instance.HideUIUIPanel(this);
- });
- Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
- Btn_Boss.onClick.AddListener(() => { UpdateInfo(2); });
- }
- private CTask<bool> result;
- //List<SkillWidget> _skillWidgets = new List<SkillWidget>();
- List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
- public async override CTask<bool> AsyncInit(object[] uiData)
- {
- await CustomInit((int)uiData[0], uiData[1] as CTask<bool>);
- return await base.AsyncInit(uiData);
- }
- public async CTask CustomInit(int levebattleId, CTask<bool> result)
- {
- this.result = result;
- levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
- groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
- heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
- heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
- combatHeroInfo = new CombatHeroInfo();
- combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
- UpdateInfo(2);
- }
- public async void UpdateInfo(int type)
- {
- foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
- {
- UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
- }
- gongFaWidgetType2s.Clear();
- if (type == 1)
- {
- Text_Name.text = "名称:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.modelConfig.name);
- Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie1) +
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie2) +
- LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie3);
- Text_Linggen.text = $"金:{PlayerManager.Instance.myHero.Metal_Injury} 木:{PlayerManager.Instance.myHero.Wood_Injury} 水:{PlayerManager.Instance.myHero.Water_Injury} 火:{PlayerManager.Instance.myHero.Fire_Injury} 土:{PlayerManager.Instance.myHero.Earth_Injury}";
- Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
- using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
- {
- foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
- {
- if (faBaoInfo == null)
- continue;
- FaBaoInfo f = faBaoInfo;
- cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
- {
- faBaoWidget.CustomInit(f);
- faBaoWidget.OnClick = FaBaoWidgetOnClick;
- gongFaWidgetType2s.Add(faBaoWidget);
- }, FabaoRoot));
- }
- foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
- {
- if (skillInfo == null)
- continue;
- SkillInfo s = skillInfo;
- cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
- {
- skillWidget.CustomInit(s);
- skillWidget.OnClick = FaBaoWidgetOnClick;
- gongFaWidgetType2s.Add(skillWidget);
- }, GongfaRoot));
- }
- await cTaskAwaitBuffer.WaitAll();
- }
- }
- else
- {
- Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
- Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +
- LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +
- LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);
- using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
- {
- for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
- {
- if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
- {
- int index = i;
- cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
- {
- faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1));
- faBaoWidget.OnClick = FaBaoWidgetOnClick;
- gongFaWidgetType2s.Add(faBaoWidget);
- }, FabaoRoot));
- }
- }
- for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
- {
- if (combatHeroInfo.modelConfig.skillID[i] != -1)
- {
- int index = i;
- cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
- {
- skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index], heroPowerUpConfig.GongfaLv, heroPowerUpConfig.GongfaStar));
- skillWidget.OnClick = FaBaoWidgetOnClick;
- gongFaWidgetType2s.Add(skillWidget);
- }, GongfaRoot));
- }
- }
- await cTaskAwaitBuffer.WaitAll();
- }
- Text_Linggen.text = $"金:{combatHeroInfo.Metal_Injury} 木:{combatHeroInfo.Wood_Injury} 水:{combatHeroInfo.Water_Injury} 火:{combatHeroInfo.Fire_Injury} 土:{combatHeroInfo.Earth_Injury}";
- Text_Hp.text = combatHeroInfo.hp.Value.ToString();
- }
- }
- private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
- {
- GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
- if (faBaoWidget.faBaoInfo != null)
- {
- SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
- }
- else if (faBaoWidget.skillInfo != null)
- {
- SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
- }
- //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
- }
- public override void Close()
- {
- foreach (var faBaoWidget in gongFaWidgetType2s)
- {
- UIManager.Instance.DormancyGComponent(faBaoWidget);
- }
- gongFaWidgetType2s.Clear();
- result?.SetResult(isOk);
- base.Close();
- }
- public async static CTask<bool> OpenPanel(int levebattleId)
- {
- CTask<bool> result = CTask<bool>.Create();
- BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top, uiData: new object[] { levebattleId, result });
- // bossInfoPanel.CustomInit(levebattleId, result);
- return await result;
- }
- }
- }
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