GameApplction.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Text;
  5. using Core.AssetLoadTool.Asset;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Core.Utility;
  9. using Excel2Json;
  10. using Fort23.Core;
  11. using Fort23.Mono;
  12. // using Fort23.Mono.UpdateAsset;
  13. using Fort23.UTool;
  14. using GameLogic.Combat;
  15. using GameLogic.Combat.CombatTool;
  16. using GameLogic.Combat.CombatType;
  17. using GameLogic.CombatScenesTool;
  18. using GameLogic.Hero;
  19. using GameLogic.NetworkClient;
  20. using GameLogic.Player;
  21. using GameUI;
  22. using NetCore.Protocol.MemoryPack;
  23. using ThirdParty;
  24. using ThirdParty.DownloadSystem;
  25. #if UNITY_EDITOR
  26. using UnityEditor;
  27. #endif
  28. using UnityEngine;
  29. using UnityEngine.UI;
  30. using Utility.CTween;
  31. using Utility.UITool;
  32. public class GameApplction : IGameStart, ILogSend
  33. {
  34. public static GameApplction gameApplction;
  35. public GameRuntimeConfig gameRuntimeConfig;
  36. public ShaderVariantCollection ShaderVariantCollection;
  37. public BundleLoadType BundleLoadType;
  38. public string h5Url;
  39. private Entity _root;
  40. private Entity _scene;
  41. // public bool isTest;
  42. public int levelBattleId = 1;
  43. private GameStartUIPanel gameStartUIPanel;
  44. private System.Action LoadFinish;
  45. private static string LogPath =>
  46. Path.Combine(Application.persistentDataPath, "GameLog.txt");
  47. private static readonly StringBuilder _cache = new StringBuilder();
  48. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  49. System.Action LoadFinish)
  50. {
  51. VersionChecker versionChecker = new VersionChecker();
  52. if (!await versionChecker.Start())
  53. {
  54. bool isok = await TipsPanle.OpenPnael(10819);
  55. if (isok)
  56. {
  57. versionChecker.OpenOtherApp("com.xmcy.hykb");
  58. }
  59. else
  60. {
  61. Application.Quit();
  62. }
  63. return;
  64. }
  65. Debug.Log("开始游戏逻辑");
  66. HotSyncContent.DownloadUI = gameStartUIPanel;
  67. this.LoadFinish = LoadFinish;
  68. gameApplction = this;
  69. Debug.Log("开始游戏逻辑");
  70. LogTool.LogSend = this;
  71. LogServer.Instance.Init("游三界");
  72. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  73. Crasheye.SetRegisterLogFunction(UnityLogic);
  74. this.gameStartUIPanel = gameStartUIPanel;
  75. gameStartUIPanel.ShowMassge("开始加载资源");
  76. gameStartUIPanel.SetSlider(0);
  77. BundleLoadType = (BundleLoadType)LoadType;
  78. GameObject gameObject = new GameObject("app");
  79. gameObject.AddComponent<GameApplctionMono>();
  80. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  81. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  82. }
  83. private LoginMainPanel _mainPanel;
  84. private async void AssetUpdateFinish()
  85. {
  86. Debug.Log("finish AssetUpdateFinish");
  87. await InitGameApplication();
  88. _mainPanel = await LoginMainPanel.OpenPanel();
  89. LoadFinish?.Invoke();
  90. UIManager.Instance.Canvas.gameObject.SetActive(true);
  91. gameStartUIPanel = _mainPanel.gameStartUIPanel;
  92. await Login();
  93. // DBManager.Instance.SetUserID(AccountFileInfo.Instance.playerData.playerId);
  94. Debug.Log("初始化完成");
  95. }
  96. private async CTask InitGameApplication()
  97. {
  98. _scene = new Scene();
  99. _root = new Entity();
  100. _root.Parent = _scene;
  101. _root.AddComponent<TimerComponent>();
  102. _root.AddComponent<CoroutineLockComponent>();
  103. gameStartUIPanel.ClearSlider();
  104. gameStartUIPanel.ShowMassge("loadBundle");
  105. gameStartUIPanel.SetSliderMaxValue(1);
  106. gameStartUIPanel.SetSlider(0.15f);
  107. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  108. AssetBundleLoadManager.Instance.h5Url = h5Url;
  109. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  110. #if !UNITY_EDITOR
  111. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  112. {
  113. if (basic.currBundle != null)
  114. {
  115. basic.currBundle.LoadAllAssets<Shader>();
  116. Shader.WarmupAllShadersWait();
  117. }
  118. }, null);
  119. #endif
  120. gameStartUIPanel.ShowMassge("loadConfig");
  121. gameStartUIPanel.SetSlider(0.25f);
  122. AssetHandle gameRuntimeAssetHandle =
  123. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  124. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  125. await ConfigComponent.Instance.Preload();
  126. await AnimationCurveManager.Instance.Init();
  127. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  128. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  129. await uguiPackLoad.InitPack();
  130. gameStartUIPanel.ShowMassge("loadLanguage");
  131. gameStartUIPanel.SetSlider(0.45f);
  132. await LanguageManager.Instance.InitManager();
  133. _root.AddComponent<StaticUpdater>();
  134. _root.AddComponent<UIManager, Transform>(null);
  135. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  136. gameStartUIPanel.ShowMassge("loadUI");
  137. gameStartUIPanel.SetSlider(0.55f);
  138. await AudioManager.Instance.InitMainAudio();
  139. await UIManager.Instance.InitUI();
  140. CustomTweenManager.Init();
  141. RedDotManager.Instance.Init();
  142. }
  143. private async CTask Login()
  144. {
  145. #if UNITY_ANDROID && Taptap
  146. //登录
  147. CTask<bool> callback = CTask<bool>.Create();
  148. LoginPanel.OpenPanel(callback);
  149. await callback;
  150. #else
  151. AccountFileInfo.Instance.LoadPlayerData();
  152. #endif
  153. await TimeHelper.InitNetworkTime();
  154. Dictionary<string, object> dict = new Dictionary<string, object>();
  155. DBManager.Instance.CustomEvent("StartGame", dict);
  156. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  157. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  158. PlayerManager.Instance.Init();
  159. ShopManger.Instance.CustomInit();
  160. EventSystemManager.Instance.CustomInit();
  161. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  162. PlayerManager.Instance.AddSentimentData(1);
  163. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  164. {
  165. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  166. skillInfo.index = playerDataAllSkillData.useIndex;
  167. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  168. }
  169. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  170. {
  171. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  172. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  173. }
  174. // for (int i = 1; i < 4; i++)
  175. // {
  176. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  177. // }
  178. // PlayerManager.Instance.InitTestHero();
  179. await CombatDrive.Instance.Init();
  180. StartCombatInfo startCombatInfo = new StartCombatInfo();
  181. startCombatInfo.CombatType = CombatType.LevelBattle;
  182. #if UNITY_EDITOR
  183. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  184. if (testCombatHeroConfig != null)
  185. {
  186. startCombatInfo.CombatType = CombatType.TestCombat;
  187. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  188. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  189. }
  190. #endif
  191. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  192. CombatDrive.Instance.AddCombatController(new CombatController());
  193. gameStartUIPanel.ShowMassge("loadCombat");
  194. gameStartUIPanel.SetSlider(0.95f);
  195. var eventList = EventSystemManager.Instance.AddEvent(10001);
  196. if (eventList != null)
  197. {
  198. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  199. AccountFileInfo.Instance.SavePlayerData();
  200. }
  201. EventSystemManager.Instance.UpdateZuizhongEventData();
  202. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  203. // {
  204. // await MarskPanel.OpenPanel(255);
  205. // }
  206. await CombatDrive.Instance.StartCombat(startCombatInfo);
  207. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  208. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  209. .TaoismSkillId);
  210. if (startCombatInfo.CombatType != CombatType.TestCombat)
  211. {
  212. MainPanel mainPanel = await MainPanel.OpenPanel();
  213. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  214. {
  215. mainPanel.GObjectPoolInterface.SetActive(false);
  216. AppBarPanel.ClosePanel();
  217. }
  218. }
  219. gameStartUIPanel.ShowMassge("loadFinish");
  220. gameStartUIPanel.SetSlider(1f);
  221. LoginMainPanel.ClsoePanel();
  222. XinShouCombat();
  223. }
  224. private void DialoguePanelOpenEvent(IEventData e)
  225. {
  226. LoginMainPanel.ClsoePanel();
  227. }
  228. public async void XinShouCombat()
  229. {
  230. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  231. {
  232. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  233. await EventSystemManager.Instance.TriggerEvent(eventList2,
  234. uiOpenOverCallBack: () => { });
  235. CTask cTask = CTask.Create();
  236. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  237. delegate(bool isWin)
  238. {
  239. LogTool.Log("战斗完成" + isWin);
  240. cTask.SetResult();
  241. });
  242. await cTask;
  243. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  244. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  245. mainPanel.GObjectPoolInterface.SetActive(true);
  246. await EventSystemManager.Instance.TriggerEvent(eventList1);
  247. AccountFileInfo.Instance.SavePlayerData();
  248. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  249. // AlterNamePanel.OpenPanel();
  250. // PlayerGuideManager.Instance.NextGuide();
  251. mainPanel.GetFocus();
  252. }
  253. else
  254. {
  255. LoginMainPanel.ClsoePanel();
  256. }
  257. }
  258. public void SendError(string massge)
  259. {
  260. string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{LogType.Error}] {massge}\n";
  261. line += massge + "\n";
  262. _cache.Append(line);
  263. // 每 50 条或 100KB 刷一次盘
  264. if (_cache.Length > 100 * 1024 || GetLineCount(_cache.ToString()) > 50)
  265. Flush();
  266. Crasheye.SendScriptException(massge, massge, "");
  267. LogServer.Instance.UpLog(massge, massge);
  268. // CrashSightAgent.ReportException(LogType.Error.ToString(), massge, massge);
  269. }
  270. private void Flush()
  271. {
  272. if (_cache.Length == 0) return;
  273. try
  274. {
  275. File.AppendAllText(LogPath, _cache.ToString());
  276. _cache.Clear();
  277. }
  278. catch
  279. {
  280. /* 磁盘满/权限问题直接丢弃 */
  281. }
  282. }
  283. public void OnApplicationQuit() => Flush();
  284. public void SendException(Exception e)
  285. {
  286. _cache.AppendLine($"{e.Message} {e.StackTrace}");
  287. Flush();
  288. LogServer.Instance.UpLog(e);
  289. Crasheye.SendScriptException(e);
  290. }
  291. public void UnityLogic(string logString, string stackTrace, LogType type)
  292. {
  293. if (type == LogType.Error || type == LogType.Exception)
  294. {
  295. Crasheye.SendScriptException(logString, stackTrace, "");
  296. LogServer.Instance.UpLog(logString, stackTrace);
  297. }
  298. }
  299. private int GetLineCount(string s) => s.Length - s.Replace("\n", "").Length;
  300. }