GongFaUpgradePanel.cs 24 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "GongFaUpgradePanel")]
  18. public partial class GongFaUpgradePanel : UIPanel
  19. {
  20. private SkillInfo _skillInfo;
  21. private List<SkillConfig> configs;
  22. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  23. private List<SkillPowerupConfig> _skillPowerupConfigs;
  24. // private SkillConstant skillConstant;
  25. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  26. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  27. bool isUpStar = false;
  28. bool isUpGrad = false;
  29. private void Init()
  30. {
  31. isAddStack = true;
  32. IsShowAppBar = false;
  33. }
  34. public async override CTask GetFocus()
  35. {
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Back.onClick.AddListener(() =>
  48. {
  49. if (isUpStar || isUpGrad)
  50. {
  51. isUpStar = false;
  52. isUpGrad = false;
  53. UpdateStarBtn();
  54. return;
  55. }
  56. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  57. });
  58. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  59. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  60. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  61. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  62. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  63. Btn_Rest.onClick.AddListener(() =>
  64. {
  65. Dictionary<int, ItemInfo> itemInfo = new Dictionary<int, ItemInfo>();
  66. for (int i = 1; i < _skillInfo.SkillPowerupConfig.ID; i++)
  67. {
  68. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  69. for (var i1 = 0; i1 < skillPowerupConfig.LevelupItem.Length; i1++)
  70. {
  71. if (itemInfo.ContainsKey(skillPowerupConfig.LevelupItem[i1]))
  72. {
  73. itemInfo[skillPowerupConfig.LevelupItem[i1]].count += skillPowerupConfig.LevelupItemNum[i1];
  74. }
  75. else
  76. {
  77. itemInfo.Add(skillPowerupConfig.LevelupItem[i1], new ItemInfo(
  78. skillPowerupConfig.LevelupItem[i1],
  79. skillPowerupConfig.LevelupItemNum[i1]));
  80. }
  81. }
  82. }
  83. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  84. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  85. int count = 0;
  86. for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
  87. {
  88. count += skillConstant.SkillPromoteNeedPieceNum[i];
  89. }
  90. if (count > 0)
  91. {
  92. if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
  93. {
  94. itemInfo[_skillInfo.skillConfig.PieceID].count += count;
  95. }
  96. else
  97. {
  98. itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
  99. count));
  100. }
  101. }
  102. _skillInfo.SkillData.star = 1;
  103. _skillInfo.SkillData.level = 1;
  104. _skillInfo.CustomInt(_skillInfo.SkillData);
  105. PlayerManager.Instance.myHero.ComputeHeroInfo();
  106. CustomInit(_skillInfo);
  107. foreach (var keyValuePair in itemInfo)
  108. {
  109. PlayerManager.Instance.BagController.AddItem(keyValuePair.Value);
  110. }
  111. RewardsPanel.OpenPanel(itemInfo);
  112. });
  113. }
  114. private void UpStarClick()
  115. {
  116. if (!isUpStar)
  117. {
  118. isUpStar = true;
  119. UpdateStarBtn();
  120. return;
  121. }
  122. if (_skillInfo.SkillData == null)
  123. {
  124. return;
  125. }
  126. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  127. {
  128. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  129. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  130. return;
  131. }
  132. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  133. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  134. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  135. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  136. {
  137. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  138. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  139. return;
  140. }
  141. _skillInfo.SkillData.star++;
  142. _skillInfo.CustomInt(_skillInfo.SkillData);
  143. PlayerManager.Instance.myHero.ComputeHeroInfo();
  144. CustomInit(_skillInfo);
  145. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  146. {
  147. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  148. {
  149. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  150. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  151. break;
  152. }
  153. }
  154. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  155. AccountFileInfo.Instance.SavePlayerData();
  156. }
  157. private void UpgradeClick()
  158. {
  159. if (_skillInfo.SkillData == null)
  160. {
  161. return;
  162. }
  163. if (!isUpGrad)
  164. {
  165. isUpGrad = true;
  166. UpdateStarBtn();
  167. return;
  168. }
  169. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  170. {
  171. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  172. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  173. return;
  174. }
  175. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  176. {
  177. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  178. HeroPowerUpConfig heroPowerUpConfig =
  179. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  180. TipMessagePanel.OpenTipMessagePanel(
  181. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  182. return;
  183. }
  184. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  185. {
  186. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  187. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  188. {
  189. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  190. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  191. return;
  192. }
  193. }
  194. //扣除道具
  195. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  196. {
  197. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  198. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  199. }
  200. fx_ui_gongfa_shengji.gameObject.SetActive(true);
  201. fx_ui_gongfa_shengji.Play();
  202. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  203. _skillInfo.SkillData.level++;
  204. _skillInfo.CustomInt(_skillInfo.SkillData);
  205. PlayerManager.Instance.myHero.ComputeHeroInfo();
  206. CustomInit(_skillInfo);
  207. AccountFileInfo.Instance.SavePlayerData();
  208. }
  209. public async void CustomInit(SkillInfo skillInfo)
  210. {
  211. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  212. {
  213. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  214. }
  215. _gongFaUpgradeInfoWidgets.Clear();
  216. _skillInfo = skillInfo;
  217. RedDotComType02.CustomInit(13, _skillInfo);
  218. RedDotComType01.CustomInit(12, _skillInfo);
  219. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  220. SkillConfig skillConfig = _skillInfo.skillConfig;
  221. Icon_GongFaIcon.icon_name = skillConfig.icon;
  222. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  223. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  224. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  225. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  226. if (itemConfig.quality == 3)
  227. {
  228. QualityCsc.ChangeState(0);
  229. Text_Quality.text = LanguageManager.Instance.Text(10797);
  230. }
  231. else if (itemConfig.quality == 4)
  232. {
  233. QualityCsc.ChangeState(1);
  234. Text_Quality.text = LanguageManager.Instance.Text(10796);
  235. }
  236. else if (itemConfig.quality == 5)
  237. {
  238. QualityCsc.ChangeState(2);
  239. Text_Quality.text = LanguageManager.Instance.Text(10795);
  240. }
  241. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  242. UpdateStarBtn();
  243. // Text_GongFaDesc.text =
  244. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  245. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  246. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  247. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  248. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  249. switch (skillConfig.attribute)
  250. {
  251. case 1:
  252. csc.ChangeState(0);
  253. Icon_Attribute.icon_name = "dec_jin2";
  254. break;
  255. case 2:
  256. csc.ChangeState(1);
  257. Icon_Attribute.icon_name = "dec_mu2";
  258. break;
  259. case 4:
  260. csc.ChangeState(2);
  261. Icon_Attribute.icon_name = "dec_shui2";
  262. break;
  263. case 8:
  264. csc.ChangeState(3);
  265. Icon_Attribute.icon_name = "dec_huo2";
  266. break;
  267. case 16:
  268. csc.ChangeState(4);
  269. Icon_Attribute.icon_name = "dec_tu2";
  270. break;
  271. case 0:
  272. csc.ChangeState(5);
  273. Icon_Attribute.icon_name = "dec_fuzhu2";
  274. break;
  275. }
  276. for (var i = 0; i < StarRoot.Count; i++)
  277. {
  278. MyImage icon = StarRoot[i] as MyImage;
  279. if (i < skillInfo.skillConfig.level - 1)
  280. {
  281. icon.gameObject.SetActive(true);
  282. }
  283. else
  284. {
  285. icon.gameObject.SetActive(false);
  286. }
  287. }
  288. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  289. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  290. for (var i = 0; i < configs.Count; i++)
  291. {
  292. if (configs[i].level == 1)
  293. continue;
  294. SkillInfo skillInfo1 =
  295. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  296. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  297. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  298. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  299. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  300. }
  301. }
  302. private async CTask UpdateStarBtn()
  303. {
  304. foreach (var itemWidgetType1 in _itemWidgetType1)
  305. {
  306. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  307. }
  308. _itemWidgetType1.Clear();
  309. // foreach (var energyWidget in _energyWidgets)
  310. // {
  311. // UIManager.Instance.DormancyGComponent(energyWidget);
  312. // }
  313. //
  314. // _energyWidgets.Clear();
  315. if (isUpGrad)
  316. {
  317. Btn_UpStar.gameObject.SetActive(false);
  318. Btn_UpGrade.gameObject.SetActive(false);
  319. Btn_UpStarOk.gameObject.SetActive(false);
  320. Btn_UpGradeOk.gameObject.SetActive(true);
  321. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  322. {
  323. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  324. skillData.id = _skillInfo.SkillData.id;
  325. skillData.level = _skillInfo.SkillData.level + 1;
  326. skillData.star = _skillInfo.SkillData.star;
  327. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  328. string[] effs = new string[_skillInfo.effectValue.Length];
  329. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  330. {
  331. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  332. {
  333. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  334. }
  335. else
  336. {
  337. effs[i] =
  338. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  339. }
  340. }
  341. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  342. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  343. nextSkillInfo.SkillPowerupConfig.ID);
  344. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  345. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  346. .GetComponent<RectTransform>());
  347. Text_GongFaDesc.text =
  348. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  349. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  350. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  351. {
  352. HeroPowerUpConfig heroPowerUpConfig =
  353. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  354. .PlayerLevelLimit);
  355. Text_UpGrade.text =
  356. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  357. Btn_UpGradeOk.gameObject.transform.Gray(true);
  358. UpGradeItemRoot.SetActive(false);
  359. }
  360. else
  361. {
  362. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  363. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  364. UpGradeItemRoot.SetActive(true);
  365. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  366. {
  367. ItemWidgetType1 itemWidgetType1 =
  368. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  369. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  370. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  371. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  372. _itemWidgetType1.Add(itemWidgetType1);
  373. // EnergyWidget energyWidget =
  374. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  375. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  376. // _energyWidgets.Add(energyWidget);
  377. }
  378. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  379. }
  380. }
  381. else
  382. {
  383. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  384. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  385. "Max");
  386. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  387. // Btn_UpStarOk.gameObject.SetActive(false);
  388. UpGradeItemRoot.SetActive(false);
  389. }
  390. }
  391. if (isUpStar)
  392. {
  393. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  394. {
  395. gongFaUpgradeInfoWidget.SelectWidget(true);
  396. }
  397. Btn_UpStar.gameObject.SetActive(false);
  398. Btn_UpGrade.gameObject.SetActive(false);
  399. Btn_UpGradeOk.gameObject.SetActive(false);
  400. Btn_UpStarOk.gameObject.SetActive(true);
  401. if (_skillInfo.skillConfig.level < 6)
  402. {
  403. Btn_UpStarOk.gameObject.transform.RecoverColor();
  404. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  405. UpStarItemRoot.SetActive(true);
  406. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  407. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  408. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  409. ItemWidgetType1 itemWidgetType1 =
  410. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  411. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  412. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  413. _itemWidgetType1.Add(itemWidgetType1);
  414. }
  415. else
  416. {
  417. Btn_UpStarOk.transform.Gray(true);
  418. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  419. // Btn_UpStarOk.gameObject.SetActive(false);
  420. UpStarItemRoot.SetActive(false);
  421. }
  422. }
  423. if (!isUpGrad && !isUpStar)
  424. {
  425. Btn_UpGrade.gameObject.SetActive(true);
  426. Btn_UpStar.gameObject.SetActive(true);
  427. Btn_UpGradeOk.gameObject.SetActive(false);
  428. Btn_UpStarOk.gameObject.SetActive(false);
  429. UpStarItemRoot.SetActive(false);
  430. UpGradeItemRoot.SetActive(false);
  431. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  432. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  433. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  434. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  435. {
  436. gongFaUpgradeInfoWidget.SelectWidget(false);
  437. }
  438. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  439. string[] effs = new string[_skillInfo.effectValue.Length];
  440. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  441. {
  442. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  443. }
  444. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  445. effs);
  446. }
  447. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  448. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  449. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  450. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  451. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  452. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  453. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  454. }
  455. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  456. {
  457. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  458. gongFaUpgradePanel.CustomInit(skillInfo);
  459. return gongFaUpgradePanel;
  460. }
  461. public async override CTask Close()
  462. {
  463. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  464. {
  465. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  466. }
  467. foreach (var itemWidgetType1 in _itemWidgetType1)
  468. {
  469. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  470. }
  471. //
  472. // foreach (var energyWidget in _energyWidgets)
  473. // {
  474. // UIManager.Instance.DormancyGComponent(energyWidget);
  475. // }
  476. //
  477. // _energyWidgets.Clear();
  478. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  479. _itemWidgetType1.Clear();
  480. _gongFaUpgradeInfoWidgets.Clear();
  481. isUpStar = false;
  482. isUpGrad = false;
  483. _skillInfo = null;
  484. await base.Close();
  485. }
  486. public static string FormatNumber(double number)
  487. {
  488. const double tolerance = 1e-10;
  489. // 判断是否接近整数
  490. if (Math.Abs(number - Math.Round(number)) < tolerance)
  491. {
  492. return Math.Round(number).ToString();
  493. }
  494. double integerPart = Math.Truncate(number);
  495. double fraction = number - integerPart;
  496. // 检查小数部分是否超过一位
  497. double firstDigit = Math.Truncate(fraction * 10);
  498. double remainder = fraction * 10 - firstDigit;
  499. if (Math.Abs(remainder) > tolerance)
  500. {
  501. return Math.Round(number, 1).ToString("0.0");
  502. }
  503. else
  504. {
  505. return integerPart.ToString();
  506. }
  507. }
  508. }
  509. }