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- using System.Collections.Generic;
- using System.Linq;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Bag;
- using GameLogic.Hero;
- using UnityEngine;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "GongFaDetailsPanel")]
- public partial class GongFaDetailsPanel : UIPanel
- {
- private SkillInfo _skillInfo;
- private List<SkillConfig> configs;
- List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
- private List<SkillPowerupConfig> _skillPowerupConfigs;
- private SkillConstant skillConstant;
- List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
- List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
- bool isUpStar = false;
- bool isUpGrad = false;
- private void Init()
- {
- isAddStack = false;
- IsShowAppBar = false;
- isPopUi = true;
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
- }
- public async void CustomInit(ItemInfo itemInfo)
- {
- AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
- skillData.id = itemInfo.config.associateVlaue[1];
- skillData.star = 1;
- skillData.level = 1;
- skillData.useIndex = -1;
- SkillInfo skillInfo = new SkillInfo(skillData);
- Text_Desc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc);
- foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
- {
- UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
- }
- _gongFaUpgradeInfoWidgets.Clear();
- _skillInfo = skillInfo;
- _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
- SkillConfig skillConfig = _skillInfo.skillConfig;
- Icon_GongFaIcon.icon_name = skillConfig.icon;
- Text_SkillCd.text = $"功法运作周期:{skillConfig.cd}转";
- skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
- UpdateStarBtn();
- Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
- Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
- switch (skillConfig.attribute)
- {
- case 1:
- Icon_Attribute.icon_name = "dec_jin";
- break;
- case 2:
- Icon_Attribute.icon_name = "dec_mu";
- break;
- case 4:
- Icon_Attribute.icon_name = "dec_shui";
- break;
- case 8:
- Icon_Attribute.icon_name = "dec_huo";
- break;
- case 16:
- Icon_Attribute.icon_name = "dec_tu";
- break;
- }
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage icon = StarRoot[i] as MyImage;
- if (i < skillInfo.skillConfig.level - 1)
- {
- icon.gameObject.SetActive(true);
- }
- else
- {
- icon.gameObject.SetActive(false);
- }
- }
- List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
- configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
- for (var i = 0; i < configs.Count; i++)
- {
- if (configs[i].level == 1)
- continue;
- SkillInfo skillInfo1 = new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
- GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
- gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1);
- _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
- }
- }
- private async CTask UpdateStarBtn()
- {
- foreach (var itemWidgetType1 in _itemWidgetType1)
- {
- UIManager.Instance.DormancyGComponent(itemWidgetType1);
- }
- _itemWidgetType1.Clear();
- foreach (var energyWidget in _energyWidgets)
- {
- UIManager.Instance.DormancyGComponent(energyWidget);
- }
- _energyWidgets.Clear();
- }
- public async static CTask<GongFaDetailsPanel> Open(ItemInfo skillInfo)
- {
- GongFaDetailsPanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaDetailsPanel>(null, UILayer.Top);
- gongFaUpgradePanel.CustomInit(skillInfo);
- return gongFaUpgradePanel;
- }
- public override void Close()
- {
- foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
- {
- UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
- }
- foreach (var itemWidgetType1 in _itemWidgetType1)
- {
- UIManager.Instance.DormancyGComponent(itemWidgetType1);
- }
- foreach (var energyWidget in _energyWidgets)
- {
- UIManager.Instance.DormancyGComponent(energyWidget);
- }
- _energyWidgets.Clear();
- _itemWidgetType1.Clear();
- _gongFaUpgradeInfoWidgets.Clear();
- isUpStar = false;
- isUpGrad = false;
- _skillInfo = null;
- base.Close();
- }
- }
- }
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