GongFaDetailsPanel.cs 6.0 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using GameLogic.Hero;
  9. using UnityEngine;
  10. using UnityEngine.UI;
  11. using Utility;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "GongFaDetailsPanel")]
  15. public partial class GongFaDetailsPanel : UIPanel
  16. {
  17. private SkillInfo _skillInfo;
  18. private List<SkillConfig> configs;
  19. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  20. private List<SkillPowerupConfig> _skillPowerupConfigs;
  21. private SkillConstant skillConstant;
  22. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  23. List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  24. bool isUpStar = false;
  25. bool isUpGrad = false;
  26. private void Init()
  27. {
  28. isAddStack = false;
  29. IsShowAppBar = false;
  30. isPopUi = true;
  31. }
  32. protected override void AddEvent()
  33. {
  34. }
  35. protected override void DelEvent()
  36. {
  37. }
  38. public override void AddButtonEvent()
  39. {
  40. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  41. }
  42. public async void CustomInit(ItemInfo itemInfo)
  43. {
  44. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  45. skillData.id = itemInfo.config.associateVlaue[1];
  46. skillData.star = 1;
  47. skillData.level = 1;
  48. skillData.useIndex = -1;
  49. SkillInfo skillInfo = new SkillInfo(skillData);
  50. Text_Desc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc);
  51. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  52. {
  53. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  54. }
  55. _gongFaUpgradeInfoWidgets.Clear();
  56. _skillInfo = skillInfo;
  57. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  58. SkillConfig skillConfig = _skillInfo.skillConfig;
  59. Icon_GongFaIcon.icon_name = skillConfig.icon;
  60. Text_SkillCd.text = $"功法运作周期:{skillConfig.cd}转";
  61. skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  62. UpdateStarBtn();
  63. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  64. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
  65. switch (skillConfig.attribute)
  66. {
  67. case 1:
  68. Icon_Attribute.icon_name = "dec_jin";
  69. break;
  70. case 2:
  71. Icon_Attribute.icon_name = "dec_mu";
  72. break;
  73. case 4:
  74. Icon_Attribute.icon_name = "dec_shui";
  75. break;
  76. case 8:
  77. Icon_Attribute.icon_name = "dec_huo";
  78. break;
  79. case 16:
  80. Icon_Attribute.icon_name = "dec_tu";
  81. break;
  82. }
  83. for (var i = 0; i < StarRoot.Count; i++)
  84. {
  85. MyImage icon = StarRoot[i] as MyImage;
  86. if (i < skillInfo.skillConfig.level - 1)
  87. {
  88. icon.gameObject.SetActive(true);
  89. }
  90. else
  91. {
  92. icon.gameObject.SetActive(false);
  93. }
  94. }
  95. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  96. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  97. for (var i = 0; i < configs.Count; i++)
  98. {
  99. if (configs[i].level == 1)
  100. continue;
  101. SkillInfo skillInfo1 = new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  102. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  103. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1);
  104. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  105. }
  106. }
  107. private async CTask UpdateStarBtn()
  108. {
  109. foreach (var itemWidgetType1 in _itemWidgetType1)
  110. {
  111. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  112. }
  113. _itemWidgetType1.Clear();
  114. foreach (var energyWidget in _energyWidgets)
  115. {
  116. UIManager.Instance.DormancyGComponent(energyWidget);
  117. }
  118. _energyWidgets.Clear();
  119. }
  120. public async static CTask<GongFaDetailsPanel> Open(ItemInfo skillInfo)
  121. {
  122. GongFaDetailsPanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaDetailsPanel>(null, UILayer.Top);
  123. gongFaUpgradePanel.CustomInit(skillInfo);
  124. return gongFaUpgradePanel;
  125. }
  126. public override void Close()
  127. {
  128. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  129. {
  130. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  131. }
  132. foreach (var itemWidgetType1 in _itemWidgetType1)
  133. {
  134. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  135. }
  136. foreach (var energyWidget in _energyWidgets)
  137. {
  138. UIManager.Instance.DormancyGComponent(energyWidget);
  139. }
  140. _energyWidgets.Clear();
  141. _itemWidgetType1.Clear();
  142. _gongFaUpgradeInfoWidgets.Clear();
  143. isUpStar = false;
  144. isUpGrad = false;
  145. _skillInfo = null;
  146. base.Close();
  147. }
  148. }
  149. }