DBManager.cs 4.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Common.Utility.CombatEvent;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using UnityEngine;
  8. using Utility;
  9. public class DBManager : Singleton<DBManager>
  10. {
  11. public DBManager()
  12. {
  13. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  14. EventManager.Instance.AddEventListener(CustomEventType.ItemCost, ItemCost);
  15. }
  16. public string Source = "";
  17. protected override void ProDispose()
  18. {
  19. EventManager.Instance.RemoveEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  20. EventManager.Instance.RemoveEventListener(CustomEventType.ItemCost, ItemCost);
  21. }
  22. private void ItemCost(IEventData e)
  23. {
  24. ItemUpdateData data = e as ItemUpdateData;
  25. // if (data != null) RecordCostItems(Source, data.ItemInfo);
  26. }
  27. private void ItemUpdate(IEventData e)
  28. {
  29. ItemUpdateData data = e as ItemUpdateData;
  30. // if (data != null) RecordGetItems(Source, data.ItemInfo);
  31. }
  32. /// <summary>
  33. /// 自定义打点
  34. /// </summary>
  35. /// <param name="key"></param>
  36. /// <param name="properties"></param>
  37. public void CustomEvent(string key, Dictionary<string, object> properties)
  38. {
  39. }
  40. /// <summary>
  41. /// 更新用户属性
  42. /// </summary>
  43. /// <param name="properties"></param>
  44. public void UpdateUserProperty(Dictionary<string, object> properties)
  45. {
  46. }
  47. private void ProcessSource(Dictionary<string, object> properties, string s)
  48. {
  49. if (string.IsNullOrEmpty(s))
  50. {
  51. properties.Add("#source", Source);
  52. }
  53. else {
  54. properties.Add("#source", s);
  55. }
  56. }
  57. /// <summary>
  58. /// 获取道具记录
  59. /// </summary>
  60. /// <param name="source">来源</param>
  61. /// <param name="items">道具</param>
  62. public void RecordGetItems(string source, List<ItemInfo> items)
  63. {
  64. Dictionary<string, object> properties = new Dictionary<string, object>();
  65. foreach (ItemInfo itemInfo in items)
  66. {
  67. int id = itemInfo.itemID;
  68. long count = itemInfo.count.Value;
  69. properties.Add(id.ToString(), count);
  70. }
  71. ProcessSource(properties, source);
  72. // properties.Add("#source", source);
  73. CustomEvent("#get_items", properties);
  74. Source = "";
  75. }
  76. /// <summary>
  77. /// 获取道具记录
  78. /// </summary>
  79. /// <param name="source"></param>
  80. /// <param name="itemInfo"></param>
  81. public void RecordGetItems(string source, ItemInfo itemInfo)
  82. {
  83. Dictionary<string, object> properties = new Dictionary<string, object>();
  84. int id = itemInfo.itemID;
  85. long count = itemInfo.count.Value;
  86. properties.Add(id.ToString(), count);
  87. // properties.Add("#source", source);
  88. ProcessSource(properties, source);
  89. CustomEvent("#get_items", properties);
  90. }
  91. /// <summary>
  92. /// 消耗道具记录
  93. /// </summary>
  94. /// <param name="source"></param>
  95. /// <param name="items"></param>
  96. public void RecordCostItems(string source, List<ItemInfo> items)
  97. {
  98. Dictionary<string, object> properties = new Dictionary<string, object>();
  99. // properties.Add("#source", source);
  100. ProcessSource(properties, source);
  101. foreach (ItemInfo itemInfo in items)
  102. {
  103. int id = itemInfo.itemID;
  104. long count = itemInfo.count.Value;
  105. properties.Add(id.ToString(), count);
  106. }
  107. CustomEvent("#cost_items", properties);
  108. }
  109. /// <summary>
  110. /// 消耗道具记录
  111. /// </summary>
  112. /// <param name="source"></param>
  113. /// <param name="itemInfo"></param>
  114. public void RecordCostItems(string source, ItemInfo itemInfo)
  115. {
  116. Dictionary<string, object> properties = new Dictionary<string, object>();
  117. // properties.Add("#source", source);
  118. ProcessSource(properties, source);
  119. int id = itemInfo.itemID;
  120. long count = itemInfo.count.Value;
  121. properties.Add(id.ToString(), count);
  122. CustomEvent("#cost_items", properties);
  123. }
  124. }