| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SentimentInfoPanel 	{	  #region 自定义数据 	  private GameObject _MainSentimentEffectWidget;	  public GameObject MainSentimentEffectWidget	   {	   get{	      if (_MainSentimentEffectWidget == null)	       {	         _MainSentimentEffectWidget  = GetUIUnit<GameObject>("MainSentimentEffectWidget"); 	       }	      return _MainSentimentEffectWidget;	     }	   }	  private GameObject _ItemWidgetType1Gam;	  public GameObject ItemWidgetType1Gam	   {	   get{	      if (_ItemWidgetType1Gam == null)	       {	         _ItemWidgetType1Gam  = GetUIUnit<GameObject>("ItemWidgetType1Gam"); 	       }	      return _ItemWidgetType1Gam;	     }	   }	  private Text _Text_Name;	  public Text Text_Name	   {	   get{	      if (_Text_Name == null)	       {	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 	       }	      return _Text_Name;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private Button _Btn_LingWu;	  public Button Btn_LingWu	   {	   get{	      if (_Btn_LingWu == null)	       {	         _Btn_LingWu  = GetUIUnit<Button>("Btn_LingWu"); 	       }	      return _Btn_LingWu;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private List<RectTransform> _Root;	  public List<RectTransform> Root	   {	   get{	      if (_Root == null)	       {	         _Root  = GetUIUnit<List<RectTransform>>("Root"); 	       }	      return _Root;	     }	   }	  private RectTransform _XianRoot;	  public RectTransform XianRoot	   {	   get{	      if (_XianRoot == null)	       {	         _XianRoot  = GetUIUnit<RectTransform>("XianRoot"); 	       }	      return _XianRoot;	     }	   }	  private Button _Btn_Rest;	  public Button Btn_Rest	   {	   get{	      if (_Btn_Rest == null)	       {	         _Btn_Rest  = GetUIUnit<Button>("Btn_Rest"); 	       }	      return _Btn_Rest;	     }	   }	  private RectTransform _Group_ResourceBar;	  public RectTransform Group_ResourceBar	   {	   get{	      if (_Group_ResourceBar == null)	       {	         _Group_ResourceBar  = GetUIUnit<RectTransform>("Group_ResourceBar"); 	       }	      return _Group_ResourceBar;	     }	   }	  private Text _Text_CurrentLevel;	  public Text Text_CurrentLevel	   {	   get{	      if (_Text_CurrentLevel == null)	       {	         _Text_CurrentLevel  = GetUIUnit<Text>("Text_CurrentLevel"); 	       }	      return _Text_CurrentLevel;	     }	   }	  private Text _Text_NextLevel;	  public Text Text_NextLevel	   {	   get{	      if (_Text_NextLevel == null)	       {	         _Text_NextLevel  = GetUIUnit<Text>("Text_NextLevel"); 	       }	      return _Text_NextLevel;	     }	   }	  private Text _Text_EffectName;	  public Text Text_EffectName	   {	   get{	      if (_Text_EffectName == null)	       {	         _Text_EffectName  = GetUIUnit<Text>("Text_EffectName"); 	       }	      return _Text_EffectName;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |