| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class BigPlacesChangeInfoPanel 	{	  #region 自定义数据 	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Text _Text_PlacesName;	  public Text Text_PlacesName	   {	   get{	      if (_Text_PlacesName == null)	       {	         _Text_PlacesName  = GetUIUnit<Text>("Text_PlacesName"); 	       }	      return _Text_PlacesName;	     }	   }	  private Text _Text_Zhangjie;	  public Text Text_Zhangjie	   {	   get{	      if (_Text_Zhangjie == null)	       {	         _Text_Zhangjie  = GetUIUnit<Text>("Text_Zhangjie"); 	       }	      return _Text_Zhangjie;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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