| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DaoYouGuaJiWidget 	{	  #region 自定义数据 	  private Text _Text_Name;	  public Text Text_Name	   {	   get{	      if (_Text_Name == null)	       {	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 	       }	      return _Text_Name;	     }	   }	  private Text _Text_GaiLv;	  public Text Text_GaiLv	   {	   get{	      if (_Text_GaiLv == null)	       {	         _Text_GaiLv  = GetUIUnit<Text>("Text_GaiLv"); 	       }	      return _Text_GaiLv;	     }	   }	  private Text _Text_Time;	  public Text Text_Time	   {	   get{	      if (_Text_Time == null)	       {	         _Text_Time  = GetUIUnit<Text>("Text_Time"); 	       }	      return _Text_Time;	     }	   }	  private Text _Text_State;	  public Text Text_State	   {	   get{	      if (_Text_State == null)	       {	         _Text_State  = GetUIUnit<Text>("Text_State"); 	       }	      return _Text_State;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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