| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class AlterNamePanel 	{	  #region 自定义数据 	  private Text _Text_Title;	  public Text Text_Title	   {	   get{	      if (_Text_Title == null)	       {	         _Text_Title  = GetUIUnit<Text>("Text_Title"); 	       }	      return _Text_Title;	     }	   }	  private InputField _InputField_Name;	  public InputField InputField_Name	   {	   get{	      if (_InputField_Name == null)	       {	         _InputField_Name  = GetUIUnit<InputField>("InputField_Name"); 	       }	      return _InputField_Name;	     }	   }	  private Button _Btn_Suiji;	  public Button Btn_Suiji	   {	   get{	      if (_Btn_Suiji == null)	       {	         _Btn_Suiji  = GetUIUnit<Button>("Btn_Suiji"); 	       }	      return _Btn_Suiji;	     }	   }	  private Button _Btn_Baochun;	  public Button Btn_Baochun	   {	   get{	      if (_Btn_Baochun == null)	       {	         _Btn_Baochun  = GetUIUnit<Button>("Btn_Baochun"); 	       }	      return _Btn_Baochun;	     }	   }	  private MyImage _Icon_Marsk;	  public MyImage Icon_Marsk	   {	   get{	      if (_Icon_Marsk == null)	       {	         _Icon_Marsk  = GetUIUnit<MyImage>("Icon_Marsk"); 	       }	      return _Icon_Marsk;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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