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- using Core.Language;
- using Core.Utility;
- using Excel2Json;
- using GameLogic.Hero;
- using UnityEngine;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "HeroPowerUpPre" )]
- public partial class HeroPowerUpPre : UIComponent
- {
- // private HeroDetailPanel heroDetailPanel;
- private HeroInfo heroInfo;
- private async void Init()
- {
- // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(null);
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- }
- public void OpenUpgradePre(HeroInfo heroInfo)
- {
- // this.heroInfo = heroInfo;
- objPromote.SetActive(false);
- objUpgrade.SetActive(true);
- rtUpgradeBg.sizeDelta = new Vector2(rtUpgradeBg.sizeDelta.x, GlobalParam.Hero_Upgrade_UI_BG_Height);
- HeroInfo nextLvInfo = new HeroInfo();
- nextLvInfo.InitHero(heroInfo.modelID, (heroInfo.powerUpConfig.ID + 1), heroInfo.promoteConfig.ID);
- SkillUpConfig upConfig = PlayerManager.Instance.heroController.GetSkillUpConfig4Lv(nextLvInfo.level.Value);
-
-
- txtUpLv1.text = heroInfo.level.Value.ToStringEx();
- txtUpLv2.text = nextLvInfo.level.Value.ToStringEx();
-
- SkillConfig skillConfig = nextLvInfo.SkillData.GetSkillConfig(upConfig.ID);
-
- //确认找到了技能
- if (upConfig.ID > 0 && skillConfig.ID > 0)
- {
- objUpLvTips.SetActive(false);
- objUpSkill.SetActive(true);
- objAtts.SetActive(false);
- object[] data = HeroUITools.GetSkillParam(skillConfig);
- imgNewSkill4Up.icon_name = skillConfig.icon;
- txtSkillName4Up.text = LanguageManager.Instance.Text(skillConfig.name);
- txSkillDesc4Up.text = LanguageManager.Instance.Text(skillConfig.desc, data);
-
- //解锁技能
- if (upConfig.skillLv == 1)
- {
- txSkillUp.text = LanguageManager.Instance.Text(61);
- rtSkillUpDi.sizeDelta = new Vector2(80, rtSkillUpDi.sizeDelta.y);
- }
- //技能升级
- else
- {
- txSkillUp.text = LanguageManager.Instance.Text(62, upConfig.skillLv -1 , upConfig.skillLv);
- rtSkillUpDi.sizeDelta = new Vector2(120, rtSkillUpDi.sizeDelta.y);
- }
- }
- else
- {
- objUpSkill.SetActive(false);
-
- objUpLvTips.SetActive(true);
-
- objAtts.SetActive(true);
-
- SetAttInfo(heroInfo, nextLvInfo);
- }
- }
- public void OpenPromotePre(HeroInfo heroInfo)
- {
- objPromote.SetActive(true);
- objUpgrade.SetActive(false);
-
- rtPromoteBg.sizeDelta = new Vector2(rtUpgradeBg.sizeDelta.x, GlobalParam.Hero_Promote_UI_BG_Only_Star_Height);
- HeroInfo nextLvInfo = new HeroInfo();
- nextLvInfo.InitHero(heroInfo.modelID, heroInfo.powerUpConfig.ID, heroInfo.promoteConfig.ID + 1);
-
- SkillUpConfig upConfig = PlayerManager.Instance.heroController.GetSkillUpConfig4Star(nextLvInfo.star.Value);
- SetAttInfo(heroInfo, nextLvInfo);
-
- HeroUITools.SetStarShow(Stars1, heroInfo.star.Value);
- HeroUITools.SetStarShow(Stars2, nextLvInfo.star.Value);
-
-
- SkillConfig skillConfig = nextLvInfo.SkillData.GetSkillConfig(upConfig.ID);
- if (upConfig.ID > 0 && skillConfig.ID > 0)
- {
- rtPromoteBg.sizeDelta = new Vector2(rtUpgradeBg.sizeDelta.x, GlobalParam.Hero_Promote_UI_BG_Unlock_Skill_Height);
- objProSkillUnlock.SetActive(true);
- starsPos.localPosition = new Vector3(0, GlobalParam.Hero_Promote_UI_BG_Star_Pos_2, 0);
- object[] data = HeroUITools.GetSkillParam(skillConfig);
-
- imgNewSkill4Pro.icon_name = skillConfig.icon;
- txtSkillName4Pro.text = LanguageManager.Instance.Text(skillConfig.name);
- txSkillLvDesc4Pro.text = LanguageManager.Instance.Text(skillConfig.desc, data);
-
- }
- else
- {
- objProSkillUnlock.SetActive(false);
- starsPos.localPosition = Vector3.zero;
- }
- }
- // private object[] GetSkillParam(SkillConfig skillConfig)
- // {
- // object[] data = null;
- // if (skillConfig.SkillType == 5)
- // {
- // data = new object[skillConfig.addPropertyValue.Length];
- // for (int j = 0; j < skillConfig.addPropertyValue.Length; j++)
- // {
- // data[j] = skillConfig.addPropertyValue[j];
- // }
- // }
- // else
- // {
- // data = new object[skillConfig.effectValue.Length];
- // for (int j = 0; j < skillConfig.effectValue.Length; j++)
- // {
- // data[j] = skillConfig.effectValue[j];
- // }
- // }
- //
- // return data;
- // }
- private void SetAttInfo(HeroInfo heroInfo, HeroInfo nextLvInfo)
- {
- objAtts.SetActive(true);
-
- txtHPUpLv1.text = heroInfo.hp.Value.ToStringEx();
- txtHPUpLv2.text = nextLvInfo.hp.Value.ToStringEx();
- txtATKUpLv1.text = heroInfo.attack.Value.ToStringEx();
- txtATKUpLv2.text = nextLvInfo.attack.Value.ToStringEx();
-
- txtDEFUpLv1.text = heroInfo.defense.Value.ToStringEx();
- txtDEFUpLv2.text = nextLvInfo.defense.Value.ToStringEx();
-
- txtSHANBIUpLv1.text = heroInfo.shanbi.Value.ToStringEx();
- txtSHANBIUpLv2.text = nextLvInfo.shanbi.Value.ToStringEx();
- }
- }
- }
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