EqRecyclePanelData.cs 2.3 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class EqRecyclePanel
  9. {
  10. #region 自定义数据
  11. private Text _txtlName;
  12. public Text txtlName
  13. {
  14. get{
  15. if (_txtlName == null)
  16. {
  17. _txtlName = GetUIUnit<Text>("txtlName");
  18. }
  19. return _txtlName;
  20. }
  21. }
  22. private Button _btnBack;
  23. public Button btnBack
  24. {
  25. get{
  26. if (_btnBack == null)
  27. {
  28. _btnBack = GetUIUnit<Button>("btnBack");
  29. }
  30. return _btnBack;
  31. }
  32. }
  33. private GameObject _diObj;
  34. public GameObject diObj
  35. {
  36. get{
  37. if (_diObj == null)
  38. {
  39. _diObj = GetUIUnit<GameObject>("diObj");
  40. }
  41. return _diObj;
  42. }
  43. }
  44. private RectTransform _itemRoot;
  45. public RectTransform itemRoot
  46. {
  47. get{
  48. if (_itemRoot == null)
  49. {
  50. _itemRoot = GetUIUnit<RectTransform>("itemRoot");
  51. }
  52. return _itemRoot;
  53. }
  54. }
  55. private GameObject _eqItem;
  56. public GameObject eqItem
  57. {
  58. get{
  59. if (_eqItem == null)
  60. {
  61. _eqItem = GetUIUnit<GameObject>("eqItem");
  62. }
  63. return _eqItem;
  64. }
  65. }
  66. private Button _btnDi;
  67. public Button btnDi
  68. {
  69. get{
  70. if (_btnDi == null)
  71. {
  72. _btnDi = GetUIUnit<Button>("btnDi");
  73. }
  74. return _btnDi;
  75. }
  76. }
  77. private GameObject _recItem;
  78. public GameObject recItem
  79. {
  80. get{
  81. if (_recItem == null)
  82. {
  83. _recItem = GetUIUnit<GameObject>("recItem");
  84. }
  85. return _recItem;
  86. }
  87. }
  88. private Button _btnRec;
  89. public Button btnRec
  90. {
  91. get{
  92. if (_btnRec == null)
  93. {
  94. _btnRec = GetUIUnit<Button>("btnRec");
  95. }
  96. return _btnRec;
  97. }
  98. }
  99. private RectTransform _rewardRoot;
  100. public RectTransform rewardRoot
  101. {
  102. get{
  103. if (_rewardRoot == null)
  104. {
  105. _rewardRoot = GetUIUnit<RectTransform>("rewardRoot");
  106. }
  107. return _rewardRoot;
  108. }
  109. }
  110. #endregion 自定义数据结束
  111. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  112. {
  113. await base.SetUIGameObject(gObjectPoolInterface);
  114. Init();
  115. }
  116. }
  117. }