CombatDrive.cs 1.9 KB

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  1. using System;
  2. using Fort23.Core;
  3. using Fort23.Mono;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.CombatType;
  6. using GameLogic.CombatScenesTool;
  7. using GameUI.Combat;
  8. using UnityEngine;
  9. using Utility;
  10. namespace GameLogic.Combat
  11. {
  12. public class CombatDrive : Singleton<CombatDrive>
  13. {
  14. public CombatController CombatController;
  15. private CombatMonoBaisc combatMonoBaisc;
  16. public async CTask Init()
  17. {
  18. string name = "CombatRoot.prefab";
  19. AssetHandle assetHandle = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameObject>(name);
  20. assetHandle.AssetObject<GameObject>().SetActive(true);
  21. //
  22. }
  23. public void AddCombatController(CombatController combatController)
  24. {
  25. this.CombatController = combatController;
  26. }
  27. public async CTask StartCombat(StartCombatInfo startCombatInfo)
  28. {
  29. combatMonoBaisc = new CombatMonoBaisc();
  30. CombatEquipFallManager.Instance.Dispose();
  31. CombatEquipFallManager.Instance.Init();
  32. CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer();
  33. cTaskAwaitBuffer.AddTask(CombatHPPanel.OpenCombatHPPanel());
  34. cTaskAwaitBuffer.AddTask(ShowTextPanel.OpenShowTextPanel());
  35. CombatShowTextPanel.OpenCombatShowTextPanel(cTaskAwaitBuffer);
  36. cTaskAwaitBuffer.AddTask(combatMonoBaisc.Init(CombatController));
  37. await cTaskAwaitBuffer.WaitAll();
  38. await CombatController.InitCombat(startCombatInfo);
  39. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  40. }
  41. public void Update()
  42. {
  43. float t = Time.deltaTime;
  44. CombatController.Update(t);
  45. combatMonoBaisc.Update(t);
  46. }
  47. public void Dispose()
  48. {
  49. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  50. }
  51. }
  52. }