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							- using UnityEngine;
 
- using GraphProcessor;
 
- [System.Serializable, NodeMenuItem("Custom/Renamable")]
 
- public class RenamableNode : BaseNode
 
- {
 
-     [Output("Out")]
 
- 	public float		output;
 
- 	
 
-     [Input("In")]
 
- 	public float		input;
 
- 	public override string name => "Renamable";
 
-     public override bool isRenamable => true;
 
- 	protected override void Process() => output = input;
 
- }
 
 
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