| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 | using GameLogic.Combat.CombatTool;using GameLogic.Player;using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;namespace GameLogic.Combat.Buff{    /// <summary>    /// 敌人持续流血{0}金属性伤害,满层后每隔{0}秒放血一次    /// </summary>    public class b_1011 : BuffBasic    {        /// <summary>        /// 上次添加buff时间        /// </summary>        private float lasetAddBuffTime;        protected override void ProInit()        {            _jianGe = 1;            lasetAddBuffTime = 0;        }        protected override void UpdateJumping()        {            float addHarm = BuffConfig.effectValue[0];            b_1012 b1012 = combatHeroEntity.BuffControl.GetBuffBasicForType<b_1012>();            if (b1012 != null)            {                addHarm += CombatCalculateTool.Instance.GetVlaueRatioForFloat(addHarm,                    b1012.BuffConfig.effectValue[1]);            }            long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(source.CurrCombatHeroInfo.attack.Value,                addHarm);            harm += CombatCalculateTool.Instance.GetVlaueRatioForLong(                harm, source.CurrCombatHeroInfo.Metal_Proficient);            CombatCalculateTool.Instance.Harm(source, combatHeroEntity, harm, AttType.Buff, _triggerData,                WuXingType.Gold, null);        }        protected override void ProUpdate(float t)        {            if (BuffConfig.ID <= 0)            {                return;            }            if (buffCount >= BuffConfig.overlayCount)            {                float currTime = CombatController.currActiveCombat.combatTime;                if (currTime - lasetAddBuffTime >= BuffConfig.effectValue[1])                {                    lasetAddBuffTime = currTime;                    b_1012 b1012 = combatHeroEntity.BuffControl.GetBuffBasicForType<b_1012>();                    if (b1012 != null)                    {                        b1012.FangXue();                        return;                    }                    BuffInfo buffInfo = BuffInfo.GetBuffInfo(10121, 1, this);                    combatHeroEntity.BuffControl.AddBuff(source, buffInfo);                }            }        }    }}
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