| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class ImmortalBondPanel 	{	  #region 自定义数据 	  private RectTransform _JiachengContent;	  public RectTransform JiachengContent	   {	   get{	      if (_JiachengContent == null)	       {	         _JiachengContent  = GetUIUnit<RectTransform>("JiachengContent"); 	       }	      return _JiachengContent;	     }	   }	  private RectTransform _Content1;	  public RectTransform Content1	   {	   get{	      if (_Content1 == null)	       {	         _Content1  = GetUIUnit<RectTransform>("Content1"); 	       }	      return _Content1;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Button _Btn_YaoQing;	  public Button Btn_YaoQing	   {	   get{	      if (_Btn_YaoQing == null)	       {	         _Btn_YaoQing  = GetUIUnit<Button>("Btn_YaoQing"); 	       }	      return _Btn_YaoQing;	     }	   }	  private Text _Tex_Tips1;	  public Text Tex_Tips1	   {	   get{	      if (_Tex_Tips1 == null)	       {	         _Tex_Tips1  = GetUIUnit<Text>("Tex_Tips1"); 	       }	      return _Tex_Tips1;	     }	   }	  private Text _Tex_Tips2;	  public Text Tex_Tips2	   {	   get{	      if (_Tex_Tips2 == null)	       {	         _Tex_Tips2  = GetUIUnit<Text>("Tex_Tips2"); 	       }	      return _Tex_Tips2;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |